Snapfire

Snapfire

Stats, counters and synergies

Win rate, pick rate, the best duos and counter-picks of the hero. Recent public matches (STRATZ).

D

Tier

31 / 32

Rank

47.7%

Win rate

2.1%

Pick rate

29,787

Games

Build

Talents

25
84%65.2%
16%63.9%
20●
43%60.5%
57%62.5%
15
70%56.1%
30%52.4%
10
56%49.0%
44%55.0%

Pick rate and win rate; hover a tile for the talent.

First levels

Scatterblast
›Firesnap Cookie
›Scatterblast

Ability order

Scatterblast

level 7

›
Firesnap Cookie

level 10

›
Lil' Shredder

level 15

Starting items

Iron Branch
Magic Stick
Sentry Ward
Tango
Faerie Fire
Blood Grenade

29% 51.2%

Boots

Arcane Boots

60%

50.7%

Boots of Speed

19%

49.5%

Items in the order they are bought

Blink Dagger
›Glimmer Cape
›Force Staff
›
Kaya63%14%
Scythe of Vyse75%10%
Guardian Greaves92%10%
›
Yasha85%28%
Refresher Orb71%15%
Mekansm100%6%

A build is the three first big items bought together most often (in the order they are bought), with the win rate and games of that set. Then the branches: the most common 4th and 5th big items of the sample (not tied to the core, ≈), with their win rate and, below it, the share of the games that reached that slot. Sample of Divine and Immortal players.

Sample of Divine and Immortal players: 1,583 games of the hero over 14 days.

STRATZ numbers for the chosen rank group and position: under every item the share of the hero's games it is bought in, then the win rate of those games, above them the usual minute. These are not ready-made builds: the two lists are put together here (the most bought items; the often bought ones with the best win rate). The win rate of a late item is raised: it is bought more in the games that are being won.

Matchups and synergies are for the STRATZ rank group “Divine – Immortal” and have no position filter.

Snapfire · Win rate, 30 days

43.2%45.5%47.9%50.2%10/2310/2811/311/811/14

Snapfire · Pick rate, 30 days

2.0%2.1%2.1%2.2%10/2310/2811/311/811/14

Snapfire · Games a day, 30 days

4468091,1711,53410/2310/2811/311/811/14

Our own daily numbers for the chosen rank and position (Turbo: the whole mode), added up from the hourly numbers of STRATZ; the chart grows by a day a day and keeps a month. The games per day of a partly covered day are scaled to a whole day.

Boots

Arcane Boots

50.7%

60.5%

4,795

Boots of Speed

49.5%

19.1%

1,514

Guardian Greaves

66.5%

10.3%

813

Boots of Travel

62.5%

5.9%

469

Tranquil Boots

54.1%

3.2%

255

Boots of Travel 2

63.0%

0.3%

27

Starting items

Iron Branch
Magic Stick
Sentry Ward
Tango
Faerie Fire
Blood Grenade

51.2%

29.1%

43

Iron Branch
Magic Stick
Observer Ward
Sentry Ward
Tango
Faerie Fire

40.9%

14.9%

22

Iron Branch
Magic Stick
Sentry Ward
Tango
Blood Grenade

45.0%

13.5%

20

Iron Branch
Magic Stick
Observer Ward
Sentry Ward2
Tango

55.6%

12.2%

18

Iron Branch
Circlet
Magic Stick
Observer Ward
Sentry Ward
Tango

37.5%

10.8%

16

Iron Branch
Magic Stick
Observer Ward
Sentry Ward
Tango
Blood Grenade

50.0%

8.1%

12

Items

Item sets

win rate

pick rate

games

Blink DaggerGlimmer Cape

61.8%

17.4%

68

Blink Dagger
YashaYasha and Kaya

69.0%

7.4%

29

Blink DaggerKaya

29.2%

6.2%

24

Blink DaggerForce Staff

60.9%

5.9%

23

Blink DaggerEul's Scepter of Divinity

52.9%

4.4%

17

Force StaffGlimmer Cape

41.2%

4.4%

17

Blink Dagger
MekansmGuardian Greaves

73.3%

3.8%

15

Blink DaggerAghanim's Scepter

33.3%

3.1%

12

Blink DaggerLotus Orb

63.6%

2.8%

11

Item 1

win rate

pick rate

games

Blink Dagger

48.7%

49.4%

228

Glimmer Cape

57.1%

13.6%

63

Force Staff

42.4%

7.1%

33

Essence Distiller

39.1%

5.0%

23

MekansmGuardian Greaves

66.7%

4.5%

21

Eul's Scepter of Divinity

50.0%

2.2%

10

Ghost Scepter

22.2%

1.9%

9

Hand of Midas

44.4%

1.9%

9

Kaya

33.3%

1.9%

9

Item 2

win rate

pick rate

games

Blink Dagger

55.8%

22.1%

86

Glimmer Cape

49.2%

15.1%

59

Force Staff

54.8%

7.9%

31

YashaYasha and Kaya

71.0%

7.9%

31

Kaya

33.3%

6.2%

24

MekansmGuardian Greaves

57.9%

4.9%

19

Eul's Scepter of Divinity

44.4%

4.6%

18

Aghanim's Scepter

27.8%

4.6%

18

Lotus Orb

53.3%

3.8%

15

Item 3

win rate

pick rate

games

YashaYasha and Kaya

52.8%

13.7%

36

Blink Dagger

58.1%

11.8%

31

Scythe of Vyse

55.6%

6.9%

18

Force Staff

47.1%

6.5%

17

MekansmGuardian Greaves

70.6%

6.5%

17

Glimmer Cape

35.3%

6.5%

17

Kaya

52.9%

6.5%

17

Aghanim's Scepter

66.7%

5.7%

15

Eul's Scepter of Divinity

85.7%

5.3%

14

Item 4

win rate

pick rate

games

Kaya

62.5%

13.9%

16

Scythe of Vyse

75.0%

10.4%

12

MekansmGuardian Greaves

91.7%

10.4%

12

Black King Bar

50.0%

8.7%

10

Shiva's Guard

75.0%

7.0%

8

Blink Dagger

71.4%

6.1%

7

Refresher Orb

57.1%

6.1%

7

Force Staff

83.3%

5.2%

6

Aghanim's Scepter

66.7%

5.2%

6

Item 5

win rate

pick rate

games

Yasha

84.6%

27.7%

13

Refresher Orb

71.4%

14.9%

7

Kaya

50.0%

8.5%

4

Mekansm

100.0%

6.4%

3

Scythe of Vyse

100.0%

6.4%

3

Black King Bar

100.0%

6.4%

3

Our own sample: the games of Divine and Immortal players of the last 14 days on this position (462 games of the hero). Only the big items are tracked (built from components and costing 1 700 or more, plus Blink Dagger and Ghost Scepter, without the cheap utility items; the boots have their own card, Boots of Travel are counted): the table shows which one is bought first, second… fifth, with the win rate of those games; pick rate is the share of the games that reached the slot. An upgrade (Daedalus, Abyssal Blade, Mjollnir…) takes one slot and uses up the item it is built from, which is drawn faded behind it: to buy the upgrade that one must be bought first. A set is the first 2–5 big items in any order. The sample is small, so rare items and sets rest on few games. The win rate of a late item is raised: it is bought more in the games that are being won.

Win rate by game length

41.5%49.8%58%20 min30 min40 min50 min60 min

Hover the chart for the numbers

Average game

Kills
6.5
Deaths
8.9
Assists
14.9
KDA
2.4
Kill participation
56%
Physical damage
3,515
Magical damage
16,252
Damage taken
21,381
Damage to buildings
835
Hero damage / min
517
Last hits / min
3.1
Net worth / min
336
XP / min
583
Game length
39.7 min

≈ STRATZ averages for the chosen rank group and position. They are put together from the stats at every minute, weighted by the games that ended in it, so they lean a little high (longer games have more farm and kills at the same minute). Net worth also counts the starting gold and the items.

Neutral items

Tier 1

an item of this tier was held in 99.0% of games · win rate 51.6%

win rate

pick rate

games

Duelist Gloves

64.3%

14.7%

14

Kobold Cup

42.9%

14.7%

14

Dormant Curio

61.5%

13.7%

13

Ash Legion Shield

66.7%

9.5%

9

Chipped Vest

25.0%

8.4%

8

Pollywog Charm

62.5%

8.4%

8

Forager's Kit

57.1%

7.4%

7

Occult Bracelet

28.6%

7.4%

7

Stonefeather Satchel

66.7%

6.3%

6

Enhancements

win rate

pick rate

games

Quickened

61.5%

41.1%

39

Alert

44.4%

28.4%

27

Mystical

48.1%

28.4%

27

Vital

50.0%

6.3%

6

Greedy

50.0%

6.3%

6

Tier 2

an item of this tier was held in 76.0% of games · win rate 54.8%

win rate

pick rate

games

Searing Signet

57.6%

45.2%

33

Tumbler's Toy

53.8%

17.8%

13

Mana Draught

55.6%

12.3%

9

Essence Ring

55.6%

12.3%

9

Defiant Shell

33.3%

4.1%

3

Poor Man's Shield

66.7%

4.1%

3

Crippling Crossbow

50.0%

2.7%

2

Medallion of Courage

0.0%

1.4%

1

Enhancements

win rate

pick rate

games

Greedy

52.9%

46.6%

34

Quickened

61.1%

24.7%

18

Mystical

58.8%

23.3%

17

Alert

45.5%

15.1%

11

Timeless

66.7%

4.1%

3

Tier 3

an item of this tier was held in 42.7% of games · win rate 56.1%

win rate

pick rate

games

Stormcrafter

62.5%

19.5%

8

Partisan's Brand

50.0%

14.6%

6

Serrated Shiv

83.3%

14.6%

6

Psychic Headband

0.0%

12.2%

5

Cloak of Flames

60.0%

12.2%

5

Gunpowder Gauntlet

50.0%

9.8%

4

Unrelenting Eye

66.7%

7.3%

3

Jidi Pollen Bag

50.0%

4.9%

2

Spellslinger

100.0%

4.9%

2

Enhancements

win rate

pick rate

games

Greedy

57.1%

34.1%

14

Quickened

75.0%

29.3%

12

Mystical

44.4%

22.0%

9

Alert

33.3%

14.6%

6

Timeless

0.0%

4.9%

2

Tier 4

an item of this tier was held in 35.4% of games · win rate 58.8%

win rate

pick rate

games

Conjurer's Catalyst

76.5%

50.0%

17

Enchanter's Bauble

57.1%

20.6%

7

Prophet's Pendulum

25.0%

11.8%

4

Giant's Maul

0.0%

5.9%

2

Rattlecage

50.0%

5.9%

2

Metamorphic Mandible

0.0%

2.9%

1

Dandelion Amulet

100.0%

2.9%

1

Enhancements

win rate

pick rate

games

Timeless

52.6%

55.9%

19

Quickened

66.7%

26.5%

9

Alert

33.3%

8.8%

3

Mystical

100.0%

8.8%

3

Tier 5

an item of this tier was held in 2.1% of games · win rate 50.0%

win rate

pick rate

games

Riftshadow Prism

0.0%

50.0%

1

Fallen Sky

100.0%

50.0%

1

Counted by use: an item and an enhancement count for every game the hero held them in, whatever was taken later (not only the games that ended with them). From the history of the neutral slot in the replays we parsed ourselves: 96 games of the hero, all ranks, without Turbo. Pick rate is the share of the games that reached the tier in which the item was held; next to the tier is the win rate of those games, to read the items against: an item above it does better than the tier on average. The tier of an enhancement is the tier of the item it was on. The sample is small, so rare items rest on few games (≈).