
Muerta
Stats, counters and synergies
Win rate, pick rate, the best duos and counter-picks of the hero. Recent public matches (STRATZ).
Tier
Rank
Win rate
Pick rate
Games
Muerta · Win rate, 30 days
Muerta · Pick rate, 30 days
Muerta · Games a day, 30 days
Our own daily numbers for the chosen rank and position (Turbo: the whole mode), added up from the hourly numbers of STRATZ; the chart grows by a day a day and keeps a month. The games per day of a partly covered day are scaled to a whole day.
Items
win rate
pick rate
games
60.4%
21.1%
53
50.0%
16.7%
42
53.8%
15.5%
39
50.0%
8.8%
22
75.0%
4.8%
12
55.6%
3.6%
9
44.4%
3.6%
9
0.0%
3.2%
8
57.1%
2.8%
7
win rate
pick rate
games
51.8%
51.3%
137
52.2%
25.8%
69
40.7%
10.1%
27
53.3%
5.6%
15
60.0%
1.9%
5
100.0%
1.1%
3
win rate
pick rate
games
62.7%
26.7%
67
57.7%
20.7%
52
51.1%
17.9%
45
51.7%
11.6%
29
50.0%
5.6%
14
12.5%
3.2%
8
0.0%
2.8%
7
83.3%
2.4%
6
50.0%
2.4%
6
win rate
pick rate
games
51.2%
35.1%
80
54.3%
15.4%
35
66.7%
11.8%
27
37.5%
7.0%
16
41.7%
5.3%
12
83.3%
5.3%
12
72.7%
4.8%
11
80.0%
2.2%
5
80.0%
2.2%
5
win rate
pick rate
games
65.9%
22.2%
44
66.7%
21.2%
42
60.0%
15.2%
30
33.3%
12.1%
24
90.9%
5.6%
11
71.4%
3.5%
7
57.1%
3.5%
7
66.7%
3.0%
6
100.0%
3.0%
6
win rate
pick rate
games
70.5%
29.5%
44
72.7%
22.1%
33
75.0%
13.4%
20
53.3%
10.1%
15
100.0%
4.7%
7
83.3%
4.0%
6
80.0%
3.4%
5
50.0%
2.7%
4
33.3%
2.0%
3
Our own sample: the games of Divine and Immortal players of the last 14 days on this position (267 games of the hero). Only the big items are tracked (built from components and costing 1 700 or more, plus Blink Dagger and Ghost Scepter, without the cheap utility items; the boots have their own card, Boots of Travel are counted): the table shows which one is bought first, second… fifth, with the win rate of those games; pick rate is the share of the games that reached the slot. An upgrade (Daedalus, Abyssal Blade, Mjollnir…) takes one slot and uses up the item it is built from, which is drawn faded behind it: to buy the upgrade that one must be bought first. A set is the first 2–5 big items in any order. The sample is small, so rare items and sets rest on few games. The win rate of a late item is raised: it is bought more in the games that are being won.
Neutral items
an item of this tier was held in 100.0% of games · win rate 43.6%
win rate
pick rate
games
30.8%
33.3%
13
83.3%
15.4%
6
40.0%
12.8%
5
60.0%
12.8%
5
33.3%
7.7%
3
0.0%
7.7%
3
33.3%
7.7%
3
100.0%
2.6%
1
win rate
pick rate
games
37.0%
69.2%
27
50.0%
15.4%
6
50.0%
10.3%
4
66.7%
7.7%
3
an item of this tier was held in 53.8% of games · win rate 47.6%
win rate
pick rate
games
100.0%
19.0%
4
50.0%
19.0%
4
33.3%
14.3%
3
66.7%
14.3%
3
0.0%
14.3%
3
50.0%
9.5%
2
0.0%
9.5%
2
win rate
pick rate
games
46.7%
71.4%
15
66.7%
14.3%
3
0.0%
9.5%
2
100.0%
4.8%
1
an item of this tier was held in 69.2% of games · win rate 48.1%
win rate
pick rate
games
53.3%
55.6%
15
44.4%
33.3%
9
0.0%
7.4%
2
100.0%
3.7%
1
win rate
pick rate
games
47.8%
85.2%
23
66.7%
11.1%
3
0.0%
3.7%
1
an item of this tier was held in 48.7% of games · win rate 42.1%
win rate
pick rate
games
57.1%
36.8%
7
40.0%
26.3%
5
40.0%
26.3%
5
0.0%
5.3%
1
0.0%
5.3%
1
win rate
pick rate
games
18.2%
57.9%
11
83.3%
31.6%
6
0.0%
5.3%
1
100.0%
5.3%
1
an item of this tier was held in 2.6% of games · win rate 0.0%
win rate
pick rate
games
0.0%
100.0%
1
Counted by use: an item and an enhancement count for every game the hero held them in, whatever was taken later (not only the games that ended with them). From the history of the neutral slot in the replays we parsed ourselves: 39 games of the hero, all ranks, without Turbo. Pick rate is the share of the games that reached the tier in which the item was held; next to the tier is the win rate of those games, to read the items against: an item above it does better than the tier on average. The tier of an enhancement is the tier of the item it was on. The sample is small, so rare items rest on few games (≈).