Muerta

Muerta

Stats, counters and synergies

Win rate, pick rate, the best duos and counter-picks of the hero. Recent public matches (STRATZ).

D

Tier

–

Rank

47.9%

Win rate

0.8%

Pick rate

11,550

Games

STRATZ has no build data for this hero, rank and position right now.
No matchup data from STRATZ right now.

Muerta · Win rate, 30 days

40.2%44.2%48.2%52.2%10/2310/2811/311/811/14

Muerta · Pick rate, 30 days

0.7%0.8%0.9%0.9%10/2310/2811/311/811/14

Muerta · Games a day, 30 days

16130645259710/2310/2811/311/811/14

Our own daily numbers for the chosen rank and position (Turbo: the whole mode), added up from the hourly numbers of STRATZ; the chart grows by a day a day and keeps a month. The games per day of a partly covered day are scaled to a whole day.

Items

Item sets

win rate

pick rate

games

MaelstromMjollnir
Force StaffHurricane Pike

60.4%

21.1%

53

MaelstromMjollnir
Dragon Lance

50.0%

16.7%

42

MaelstromMjollnir
Mask of Madness

53.8%

15.5%

39

Black King Bar
MaelstromMjollnir

50.0%

8.8%

22

Mask of Madness
Force StaffHurricane Pike

75.0%

4.8%

12

Blink Dagger
MaelstromMjollnir

55.6%

3.6%

9

Mask of MadnessDragon Lance

44.4%

3.6%

9

MaelstromMask of Madness

0.0%

3.2%

8

MaelstromDragon Lance

57.1%

2.8%

7

Item 1

win rate

pick rate

games

MaelstromMjollnir

51.8%

51.3%

137

Mask of Madness

52.2%

25.8%

69

Maelstrom

40.7%

10.1%

27

Dragon Lance

53.3%

5.6%

15

Specialist's ArrayHydra's Breath

60.0%

1.9%

5

Blink Dagger

100.0%

1.1%

3

Item 2

win rate

pick rate

games

Force StaffHurricane Pike

62.7%

26.7%

67

MaelstromMjollnir

57.7%

20.7%

52

Dragon Lance

51.1%

17.9%

45

Black King Bar

51.7%

11.6%

29

Blink Dagger

50.0%

5.6%

14

Mask of Madness

12.5%

3.2%

8

Maelstrom

0.0%

2.8%

7

Linken's Sphere

83.3%

2.4%

6

YashaManta Style

50.0%

2.4%

6

Item 3

win rate

pick rate

games

Black King Bar

51.2%

35.1%

80

Force StaffHurricane Pike

54.3%

15.4%

35

Blink Dagger

66.7%

11.8%

27

Dragon Lance

37.5%

7.0%

16

Crystalys

41.7%

5.3%

12

MaelstromMjollnir

83.3%

5.3%

12

CrystalysDaedalus

72.7%

4.8%

11

Monkey King Bar

80.0%

2.2%

5

Shadow BladeSilver Edge

80.0%

2.2%

5

Item 4

win rate

pick rate

games

CrystalysDaedalus

65.9%

22.2%

44

Black King Bar

66.7%

21.2%

42

Blink Dagger

60.0%

15.2%

30

Crystalys

33.3%

12.1%

24

Dragon Lance

90.9%

5.6%

11

Monkey King Bar

71.4%

3.5%

7

MaelstromMjollnir

57.1%

3.5%

7

Shadow BladeSilver Edge

66.7%

3.0%

6

Blink DaggerSwift Blink

100.0%

3.0%

6

Item 5

win rate

pick rate

games

Crystalys

70.5%

29.5%

44

Blink Dagger

72.7%

22.1%

33

Force Staff

75.0%

13.4%

20

Black King Bar

53.3%

10.1%

15

Satanic

100.0%

4.7%

7

Specialist's Array

83.3%

4.0%

6

Shadow Blade

80.0%

3.4%

5

Monkey King Bar

50.0%

2.7%

4

Dragon Lance

33.3%

2.0%

3

Our own sample: the games of Divine and Immortal players of the last 14 days on this position (267 games of the hero). Only the big items are tracked (built from components and costing 1 700 or more, plus Blink Dagger and Ghost Scepter, without the cheap utility items; the boots have their own card, Boots of Travel are counted): the table shows which one is bought first, second… fifth, with the win rate of those games; pick rate is the share of the games that reached the slot. An upgrade (Daedalus, Abyssal Blade, Mjollnir…) takes one slot and uses up the item it is built from, which is drawn faded behind it: to buy the upgrade that one must be bought first. A set is the first 2–5 big items in any order. The sample is small, so rare items and sets rest on few games. The win rate of a late item is raised: it is bought more in the games that are being won.

Neutral items

Tier 1

an item of this tier was held in 100.0% of games · win rate 43.6%

win rate

pick rate

games

Possessed Mask

30.8%

33.3%

13

Duelist Gloves

83.3%

15.4%

6

Pollywog Charm

40.0%

12.8%

5

Weighted Dice

60.0%

12.8%

5

Dagger of Ristul

33.3%

7.7%

3

Chipped Vest

0.0%

7.7%

3

Dormant Curio

33.3%

7.7%

3

Kobold Cup

100.0%

2.6%

1

Enhancements

win rate

pick rate

games

Tough

37.0%

69.2%

27

Quickened

50.0%

15.4%

6

Mystical

50.0%

10.3%

4

Vital

66.7%

7.7%

3

Tier 2

an item of this tier was held in 53.8% of games · win rate 47.6%

win rate

pick rate

games

Tumbler's Toy

100.0%

19.0%

4

Mana Draught

50.0%

19.0%

4

Searing Signet

33.3%

14.3%

3

Crippling Crossbow

66.7%

14.3%

3

Poor Man's Shield

0.0%

14.3%

3

Defiant Shell

50.0%

9.5%

2

Essence Ring

0.0%

9.5%

2

Enhancements

win rate

pick rate

games

Tough

46.7%

71.4%

15

Quickened

66.7%

14.3%

3

Mystical

0.0%

9.5%

2

Keen-eyed

100.0%

4.8%

1

Tier 3

an item of this tier was held in 69.2% of games · win rate 48.1%

win rate

pick rate

games

Serrated Shiv

53.3%

55.6%

15

Gunpowder Gauntlet

44.4%

33.3%

9

Cloak of Flames

0.0%

7.4%

2

Partisan's Brand

100.0%

3.7%

1

Enhancements

win rate

pick rate

games

Tough

47.8%

85.2%

23

Quickened

66.7%

11.1%

3

Mystical

0.0%

3.7%

1

Tier 4

an item of this tier was held in 48.7% of games · win rate 42.1%

win rate

pick rate

games

Conjurer's Catalyst

57.1%

36.8%

7

Flayer's Bota

40.0%

26.3%

5

Giant's Maul

40.0%

26.3%

5

Rattlecage

0.0%

5.3%

1

Metamorphic Mandible

0.0%

5.3%

1

Enhancements

win rate

pick rate

games

Tough

18.2%

57.9%

11

Quickened

83.3%

31.6%

6

Mystical

0.0%

5.3%

1

Timeless

100.0%

5.3%

1

Tier 5

an item of this tier was held in 2.6% of games · win rate 0.0%

win rate

pick rate

games

Minotaur Horn

0.0%

100.0%

1

Counted by use: an item and an enhancement count for every game the hero held them in, whatever was taken later (not only the games that ended with them). From the history of the neutral slot in the replays we parsed ourselves: 39 games of the hero, all ranks, without Turbo. Pick rate is the share of the games that reached the tier in which the item was held; next to the tier is the win rate of those games, to read the items against: an item above it does better than the tier on average. The tier of an enhancement is the tier of the item it was on. The sample is small, so rare items rest on few games (≈).