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Razor
Stats, counters and synergies
Win rate, pick rate, the best duos and counter-picks of the hero. Recent public matches (STRATZ).
Tier
Rank
Win rate
Pick rate
Games
Razor · Win rate, 30 days
Razor · Pick rate, 30 days
Razor · Games a day, 30 days
Our own daily numbers for the chosen rank and position (Turbo: the whole mode), added up from the hourly numbers of STRATZ; the chart grows by a day a day and keeps a month. The games per day of a partly covered day are scaled to a whole day.
Items
win rate
pick rate
games
49.1%
20.9%
108
42.1%
7.4%
38
62.9%
6.8%
35
32.1%
5.4%
28
53.3%
2.9%
15
50.0%
2.7%
14
42.9%
2.7%
14
63.6%
2.1%
11
20.0%
1.9%
10
win rate
pick rate
games
45.5%
22.4%
121
53.2%
14.6%
79
50.0%
12.2%
66
47.3%
10.2%
55
41.7%
6.7%
36
37.5%
5.9%
32
64.0%
4.6%
25
57.1%
2.6%
14
21.4%
2.6%
14
win rate
pick rate
games
46.8%
42.6%
220
58.1%
12.0%
62
56.8%
7.2%
37
63.6%
6.4%
33
59.4%
6.2%
32
35.0%
3.9%
20
40.0%
2.9%
15
53.8%
2.5%
13
53.8%
2.5%
13
win rate
pick rate
games
52.3%
25.5%
109
59.1%
10.3%
44
52.6%
8.9%
38
48.5%
7.7%
33
51.9%
6.3%
27
48.0%
5.8%
25
66.7%
4.2%
18
76.5%
4.0%
17
50.0%
3.7%
16
win rate
pick rate
games
67.4%
16.8%
46
70.8%
8.8%
24
47.8%
8.4%
23
61.9%
7.7%
21
65.0%
7.3%
20
66.7%
6.6%
18
53.8%
4.7%
13
69.2%
4.7%
13
54.5%
4.0%
11
win rate
pick rate
games
58.3%
18.0%
24
72.7%
8.3%
11
40.0%
7.5%
10
80.0%
7.5%
10
55.6%
6.8%
9
75.0%
6.0%
8
83.3%
4.5%
6
100.0%
3.8%
5
100.0%
3.8%
5
Our own sample: the games of Divine and Immortal players of the last 14 days on this position (540 games of the hero). Only the big items are tracked (built from components and costing 1 700 or more, plus Blink Dagger and Ghost Scepter, without the cheap utility items; the boots have their own card, Boots of Travel are counted): the table shows which one is bought first, second… fifth, with the win rate of those games; pick rate is the share of the games that reached the slot. An upgrade (Daedalus, Abyssal Blade, Mjollnir…) takes one slot and uses up the item it is built from, which is drawn faded behind it: to buy the upgrade that one must be bought first. A set is the first 2–5 big items in any order. The sample is small, so rare items and sets rest on few games. The win rate of a late item is raised: it is bought more in the games that are being won.
Neutral items
an item of this tier was held in 100.0% of games · win rate 50.6%
win rate
pick rate
games
58.8%
22.1%
17
69.2%
16.9%
13
63.6%
14.3%
11
22.2%
11.7%
9
57.1%
9.1%
7
20.0%
6.5%
5
50.0%
5.2%
4
66.7%
3.9%
3
0.0%
3.9%
3
win rate
pick rate
games
48.4%
40.3%
31
35.0%
26.0%
20
68.4%
24.7%
19
50.0%
15.6%
12
100.0%
3.9%
3
an item of this tier was held in 72.7% of games · win rate 46.4%
win rate
pick rate
games
35.7%
25.0%
14
50.0%
25.0%
14
37.5%
14.3%
8
14.3%
12.5%
7
75.0%
7.1%
4
100.0%
7.1%
4
66.7%
5.4%
3
50.0%
3.6%
2
win rate
pick rate
games
27.3%
39.3%
22
55.0%
35.7%
20
61.5%
23.2%
13
0.0%
1.8%
1
100.0%
1.8%
1
an item of this tier was held in 63.6% of games · win rate 46.9%
win rate
pick rate
games
60.0%
30.6%
15
54.5%
22.4%
11
0.0%
18.4%
9
62.5%
16.3%
8
75.0%
8.2%
4
0.0%
2.0%
1
0.0%
2.0%
1
win rate
pick rate
games
40.0%
51.0%
25
50.0%
32.7%
16
75.0%
8.2%
4
33.3%
6.1%
3
100.0%
2.0%
1
an item of this tier was held in 39.0% of games · win rate 43.3%
win rate
pick rate
games
40.0%
16.7%
5
40.0%
16.7%
5
80.0%
16.7%
5
20.0%
16.7%
5
25.0%
13.3%
4
100.0%
10.0%
3
0.0%
6.7%
2
0.0%
3.3%
1
win rate
pick rate
games
50.0%
40.0%
12
27.3%
36.7%
11
60.0%
16.7%
5
0.0%
3.3%
1
100.0%
3.3%
1
an item of this tier was held in 1.3% of games · win rate 0.0%
win rate
pick rate
games
0.0%
100.0%
1
Counted by use: an item and an enhancement count for every game the hero held them in, whatever was taken later (not only the games that ended with them). From the history of the neutral slot in the replays we parsed ourselves: 77 games of the hero, all ranks, without Turbo. Pick rate is the share of the games that reached the tier in which the item was held; next to the tier is the win rate of those games, to read the items against: an item above it does better than the tier on average. The tier of an enhancement is the tier of the item it was on. The sample is small, so rare items rest on few games (≈).