Batrider

Batrider

Stats, counters and synergies

Win rate, pick rate, the best duos and counter-picks of the hero. Recent public matches (STRATZ).

C

Tier

–

Rank

50.3%

Win rate

0.2%

Pick rate

2,398

Games

Build

Talents

25
75%60.0%
25%60.0%
20
37%52.3%
63%56.6%
15
20%55.6%
80%47.9%
10
37%46.3%
63%47.1%

Pick rate and win rate; hover a tile for the talent.

First levels

Sticky Napalm
›Flamebreak
›Sticky Napalm

Ability order

Sticky Napalm

level 7

›
Firefly

level 10

›
Flamebreak

level 15

Starting items

Iron Branch
Observer Ward
Tango
Faerie Fire

62% 42.9%

Boots

Boots of Travel

44%

52.7%

Tranquil Boots

16%

51.1%

Items in the order they are bought

Sample of Divine and Immortal players: 195 games of the hero over 14 days.

STRATZ numbers for the chosen rank group and position: under every item the share of the hero's games it is bought in, then the win rate of those games, above them the usual minute. These are not ready-made builds: the two lists are put together here (the most bought items; the often bought ones with the best win rate). The win rate of a late item is raised: it is bought more in the games that are being won.

Matchups and synergies are for the STRATZ rank group “Divine – Immortal” and have no position filter.

Stronger against

Weaker against

Batrider · Win rate, 30 days

31.2%40.7%50.3%59.8%10/2310/2811/311/811/14

Batrider · Pick rate, 30 days

0.1%0.2%0.2%0.3%10/2310/2811/311/811/14

Batrider · Games a day, 30 days

39679412210/2310/2811/311/811/14

Our own daily numbers for the chosen rank and position (Turbo: the whole mode), added up from the hourly numbers of STRATZ; the chart grows by a day a day and keeps a month. The games per day of a partly covered day are scaled to a whole day.

Boots

Boots of Travel

52.7%

43.5%

256

Tranquil Boots

51.1%

15.6%

92

Boots of Speed

49.4%

15.1%

89

Boots of Bearing

61.4%

11.9%

70

Power Treads

43.3%

10.2%

60

Boots of Travel 2

56.3%

2.7%

16

Starting items

Iron Branch
Observer Ward
Tango
Faerie Fire

42.9%

61.8%

21

Iron Branch
Tango
Faerie Fire

40.0%

29.4%

10

Iron Branch
Observer Ward
Tango
Faerie Fire
Blood Grenade

0.0%

8.8%

3

Items

Item sets

win rate

pick rate

games

Blink DaggerBoots of Travel

50.0%

25.5%

12

Blink DaggerBoots of Bearing

75.0%

8.5%

4

Blink DaggerForce Staff

33.3%

6.4%

3

Blink DaggerBlack King Bar

0.0%

6.4%

3

Veil of DiscordConsecrated Wraps

0.0%

6.4%

3

Boots of TravelVeil of Discord

100.0%

6.4%

3

Boots of TravelOctarine Core

33.3%

6.4%

3

Item 1

win rate

pick rate

games

Boots of Travel

56.0%

51.0%

25

Blink Dagger

25.0%

16.3%

8

Witch Blade

25.0%

8.2%

4

Veil of Discord

33.3%

6.1%

3

Item 2

win rate

pick rate

games

Blink Dagger

55.6%

38.3%

18

Black King Bar

20.0%

10.6%

5

Veil of Discord

75.0%

8.5%

4

Consecrated Wraps

25.0%

8.5%

4

Octarine Core

33.3%

6.4%

3

Item 3

win rate

pick rate

games

Black King Bar

33.3%

48.8%

21

Blink Dagger

60.0%

11.6%

5

Force StaffHurricane Pike

50.0%

9.3%

4

Force Staff

33.3%

7.0%

3

Item 4

win rate

pick rate

games

Black King Bar

71.4%

20.0%

7

Blink Dagger

33.3%

17.1%

6

Dagon

33.3%

8.6%

3

Shiva's Guard

100.0%

8.6%

3

Item 5

win rate

pick rate

games

Shiva's Guard

33.3%

11.5%

3

Veil of Discord

33.3%

11.5%

3

Octarine Core

66.7%

11.5%

3

Dragon Lance

100.0%

11.5%

3

Ghost ScepterCrella's Crozier

100.0%

11.5%

3

Our own sample: the games of Divine and Immortal players of the last 14 days on this position (49 games of the hero). Only the big items are tracked (built from components and costing 1 700 or more, plus Blink Dagger and Ghost Scepter, without the cheap utility items; the boots have their own card, Boots of Travel are counted): the table shows which one is bought first, second… fifth, with the win rate of those games; pick rate is the share of the games that reached the slot. An upgrade (Daedalus, Abyssal Blade, Mjollnir…) takes one slot and uses up the item it is built from, which is drawn faded behind it: to buy the upgrade that one must be bought first. A set is the first 2–5 big items in any order. The sample is small, so rare items and sets rest on few games. The win rate of a late item is raised: it is bought more in the games that are being won.

Win rate by game length

32.5%49.3%66%30 min35 min40 min45 min

Hover the chart for the numbers

Average game

Kills
10.7
Deaths
7.5
Assists
13.5
KDA
3.2
Kill participation
61%
Physical damage
4,954
Magical damage
23,118
Damage taken
26,087
Damage to buildings
2,117
Hero damage / min
748
Last hits / min
5.8
Net worth / min
479
XP / min
773
Game length
39.3 min

≈ STRATZ averages for the chosen rank group and position. They are put together from the stats at every minute, weighted by the games that ended in it, so they lean a little high (longer games have more farm and kills at the same minute). Net worth also counts the starting gold and the items.

Neutral items

Tier 1

an item of this tier was held in 100.0% of games · win rate 36.5%

win rate

pick rate

games

Dormant Curio

50.0%

15.4%

8

Kobold Cup

57.1%

13.5%

7

Chipped Vest

28.6%

13.5%

7

Occult Bracelet

33.3%

11.5%

6

Ash Legion Shield

20.0%

9.6%

5

Forager's Kit

50.0%

7.7%

4

Pollywog Charm

50.0%

7.7%

4

Possessed Mask

0.0%

7.7%

4

Weighted Dice

33.3%

5.8%

3

Enhancements

win rate

pick rate

games

Quickened

48.1%

51.9%

27

Mystical

25.0%

23.1%

12

Alert

25.0%

23.1%

12

Vital

25.0%

7.7%

4

Greedy

0.0%

5.8%

3

Tier 2

an item of this tier was held in 80.8% of games · win rate 40.5%

win rate

pick rate

games

Searing Signet

40.0%

35.7%

15

Tumbler's Toy

62.5%

19.0%

8

Essence Ring

33.3%

14.3%

6

Mana Draught

33.3%

7.1%

3

Medallion of Courage

33.3%

7.1%

3

Poor Man's Shield

0.0%

4.8%

2

Crippling Crossbow

50.0%

4.8%

2

Defiant Shell

50.0%

4.8%

2

Seeds of Serenity

0.0%

2.4%

1

Enhancements

win rate

pick rate

games

Quickened

47.1%

40.5%

17

Mystical

41.7%

28.6%

12

Alert

9.1%

26.2%

11

Greedy

44.4%

21.4%

9

Timeless

0.0%

2.4%

1

Tier 3

an item of this tier was held in 46.2% of games · win rate 37.5%

win rate

pick rate

games

Cloak of Flames

50.0%

25.0%

6

Gunpowder Gauntlet

25.0%

16.7%

4

Unrelenting Eye

66.7%

12.5%

3

Partisan's Brand

33.3%

12.5%

3

Stormcrafter

33.3%

12.5%

3

Jidi Pollen Bag

0.0%

8.3%

2

Spellslinger

0.0%

4.2%

1

Psychic Headband

0.0%

4.2%

1

Serrated Shiv

100.0%

4.2%

1

Enhancements

win rate

pick rate

games

Quickened

62.5%

33.3%

8

Greedy

28.6%

29.2%

7

Alert

0.0%

25.0%

6

Mystical

66.7%

12.5%

3

Tier 4

an item of this tier was held in 40.4% of games · win rate 14.3%

win rate

pick rate

games

Conjurer's Catalyst

11.1%

42.9%

9

Enchanter's Bauble

0.0%

19.0%

4

Prophet's Pendulum

50.0%

9.5%

2

Idol of Scree'auk

50.0%

9.5%

2

Rattlecage

0.0%

4.8%

1

Flayer's Bota

0.0%

4.8%

1

Giant's Maul

0.0%

4.8%

1

Dandelion Amulet

0.0%

4.8%

1

Enhancements

win rate

pick rate

games

Quickened

25.0%

38.1%

8

Timeless

16.7%

28.6%

6

Alert

0.0%

28.6%

6

Manic

0.0%

4.8%

1

Mystical

0.0%

4.8%

1

Tier 5

an item of this tier was held in 1.9% of games · win rate 0.0%

win rate

pick rate

games

Fallen Sky

0.0%

100.0%

1

Too few parsed games on this position: these are the games of the hero on any position.

Counted by use: an item and an enhancement count for every game the hero held them in, whatever was taken later (not only the games that ended with them). From the history of the neutral slot in the replays we parsed ourselves: 52 games of the hero, all ranks, without Turbo. Pick rate is the share of the games that reached the tier in which the item was held; next to the tier is the win rate of those games, to read the items against: an item above it does better than the tier on average. The tier of an enhancement is the tier of the item it was on. The sample is small, so rare items rest on few games (≈).