
Chen
Stats, counters and synergies
Win rate, pick rate, the best duos and counter-picks of the hero. Recent public matches (STRATZ).
Tier
Rank
Win rate
Pick rate
Games
Chen · Win rate, 30 days
Chen · Pick rate, 30 days
Chen · Games a day, 30 days
Our own daily numbers for the chosen rank and position (Turbo: the whole mode), added up from the hourly numbers of STRATZ; the chart grows by a day a day and keeps a month. The games per day of a partly covered day are scaled to a whole day.
Items
win rate
pick rate
games
62.5%
15.7%
8
57.1%
13.7%
7
50.0%
11.8%
6
100.0%
9.8%
5
100.0%
7.8%
4
25.0%
7.8%
4
win rate
pick rate
games
64.0%
39.1%
25
35.3%
26.6%
17
66.7%
18.8%
12
win rate
pick rate
games
60.0%
19.6%
10
62.5%
15.7%
8
62.5%
15.7%
8
42.9%
13.7%
7
100.0%
11.8%
6
75.0%
7.8%
4
66.7%
5.9%
3
66.7%
5.9%
3
win rate
pick rate
games
50.0%
17.4%
4
33.3%
13.0%
3
100.0%
13.0%
3
win rate
pick rate
games
Too few games.
win rate
pick rate
games
Too few games.
Our own sample: the games of Divine and Immortal players of the last 14 days on this position (64 games of the hero). Only the big items are tracked (built from components and costing 1 700 or more, plus Blink Dagger and Ghost Scepter, without the cheap utility items; the boots have their own card, Boots of Travel are counted): the table shows which one is bought first, second… fifth, with the win rate of those games; pick rate is the share of the games that reached the slot. An upgrade (Daedalus, Abyssal Blade, Mjollnir…) takes one slot and uses up the item it is built from, which is drawn faded behind it: to buy the upgrade that one must be bought first. A set is the first 2–5 big items in any order. The sample is small, so rare items and sets rest on few games. The win rate of a late item is raised: it is bought more in the games that are being won.
Neutral items
18.1% of games
win rate
pick rate
games
44.1%
36.2%
34
52.0%
26.6%
25
50.0%
19.1%
18
28.6%
7.4%
7
66.7%
3.2%
3
100.0%
2.1%
2
100.0%
2.1%
2
0.0%
2.1%
2
0.0%
1.1%
1
win rate
pick rate
games
50.0%
43.9%
18
50.0%
43.9%
18
80.0%
12.2%
5
41.8% of games
win rate
pick rate
games
57.1%
25.8%
56
45.1%
23.5%
51
43.2%
17.1%
37
45.0%
9.2%
20
62.5%
7.4%
16
40.0%
6.9%
15
28.6%
6.5%
14
28.6%
3.2%
7
0.0%
0.5%
1
win rate
pick rate
games
48.2%
71.7%
193
37.5%
8.9%
24
47.8%
8.6%
23
53.3%
5.6%
15
28.6%
5.2%
14
21.2% of games
win rate
pick rate
games
31.3%
29.1%
32
20.0%
13.6%
15
33.3%
13.6%
15
69.2%
11.8%
13
50.0%
10.9%
12
30.0%
9.1%
10
66.7%
5.5%
6
25.0%
3.6%
4
33.3%
2.7%
3
win rate
pick rate
games
38.7%
70.1%
75
50.0%
11.2%
12
40.0%
9.3%
10
37.5%
7.5%
8
0.0%
1.9%
2
17.5% of games
win rate
pick rate
games
50.0%
26.4%
24
33.3%
19.8%
18
50.0%
17.6%
16
75.0%
13.2%
12
28.6%
7.7%
7
50.0%
6.6%
6
100.0%
5.5%
5
66.7%
3.3%
3
win rate
pick rate
games
54.3%
48.4%
46
66.7%
25.3%
24
10.0%
10.5%
10
30.0%
10.5%
10
40.0%
5.3%
5
1.3% of games
win rate
pick rate
games
33.3%
42.9%
3
33.3%
42.9%
3
0.0%
14.3%
1
Our own sample: the games of Divine and Immortal players of the last 14 days on this position (519 games of the hero). It shows the item in the neutral slot at the end of the game (what the hero had at the end, not what it took at every tier), by tier; pick rate is the share of the games that ended with an item of that tier. The enhancements are read from Steam (the item and the enhancement it has at the end of the game): under every tier the enhancements offered at that tier to heroes of this main attribute (the game's own list). The tier of an enhancement is not in the data, so it is estimated (≈) from the tier the player had reached.