Oracle

Oracle

Stats, counters and synergies

Win rate, pick rate, the best duos and counter-picks of the hero. Recent public matches (STRATZ).

S+

Tier

1 / 32

Rank

52.8%

Win rate

2.1%

Pick rate

28,831

Games

Build

Talents

25
69%70.6%
31%86.7%
20
19%66.7%
81%63.0%
15
48%60.3%
52%62.7%
10
52%47.9%
48%57.7%

Pick rate and win rate; hover a tile for the talent.

First levels

Fortune's End
›Purifying Flames
›Purifying Flames

Ability order

Purifying Flames

level 7

›
Fortune's End

level 10

›
Fate's Edict

level 15

Starting items

Iron Branch
Magic Stick
Sentry Ward
Tango
Faerie Fire
Blood Grenade

34% 46.0%

Boots

Arcane Boots

71%

53.2%

Boots of Speed

17%

55.3%

Items in the order they are bought

Blink Dagger
›Glimmer Cape
›Aether Lens
›
Guardian Greaves75%17%
Aeon Disk78%13%
Holy Locket57%10%
›
Mekansm50%24%

A build is the three first big items bought together most often (in the order they are bought), with the win rate and games of that set. Then the branches: the most common 4th and 5th big items of the sample (not tied to the core, ≈), with their win rate and, below it, the share of the games that reached that slot. Sample of Divine and Immortal players.

Sample of Divine and Immortal players: 713 games of the hero over 14 days.

STRATZ numbers for the chosen rank group and position: under every item the share of the hero's games it is bought in, then the win rate of those games, above them the usual minute. These are not ready-made builds: the two lists are put together here (the most bought items; the often bought ones with the best win rate). The win rate of a late item is raised: it is bought more in the games that are being won.

Matchups and synergies are for the STRATZ rank group “Divine – Immortal” and have no position filter.

Oracle · Win rate, 30 days

49.7%51.8%54.0%56.2%10/2310/2811/311/811/14

Oracle · Pick rate, 30 days

2.0%2.3%2.7%3.0%10/2310/2811/311/811/14

Oracle · Games a day, 30 days

5488781,2091,53910/2310/2811/311/811/14

Our own daily numbers for the chosen rank and position (Turbo: the whole mode), added up from the hourly numbers of STRATZ; the chart grows by a day a day and keeps a month. The games per day of a partly covered day are scaled to a whole day.

Boots

Arcane Boots

53.2%

71.3%

5,012

Boots of Speed

55.3%

16.8%

1,178

Guardian Greaves

68.1%

10.2%

720

Boots of Travel

68.5%

1.0%

73

Tranquil Boots

47.1%

0.5%

34

Boots of Travel 2

50.0%

0.1%

8

Starting items

Iron Branch
Magic Stick
Sentry Ward
Tango
Faerie Fire
Blood Grenade

46.0%

34.2%

63

Magic Stick
Sentry Ward2
Tango
Enchanted Mango
Faerie Fire

28.6%

11.4%

21

Iron Branch
Magic Stick
Observer Ward
Sentry Ward
Tango
Smoke of Deceit

45.0%

10.9%

20

Iron Branch
Magic Stick
Observer Ward
Sentry Ward
Tango
Faerie Fire

25.0%

10.9%

20

Iron Branch
Magic Stick
Observer Ward
Sentry Ward2
Tango

55.6%

9.8%

18

Iron Branch
Magic Stick
Sentry Ward2
Tango
Smoke of Deceit

35.3%

9.2%

17

Items

Item sets

win rate

pick rate

games

Blink DaggerAether Lens

63.7%

19.8%

80

Blink DaggerGlimmer Cape

55.4%

13.8%

56

Aether LensGlimmer Cape

46.9%

7.9%

32

Blink DaggerAeon Disk

73.1%

6.4%

26

Blink DaggerForce Staff

55.0%

4.9%

20

Blink Dagger
MekansmGuardian Greaves

77.8%

4.4%

18

Blink DaggerHoly Locket

72.2%

4.4%

18

Blink DaggerEul's Scepter of Divinity

50.0%

4.0%

16

Blink DaggerGhost Scepter

50.0%

3.5%

14

Item 1

win rate

pick rate

games

Blink Dagger

58.2%

46.3%

239

Aether Lens

51.2%

16.3%

84

Glimmer Cape

45.8%

14.0%

72

Force Staff

37.1%

6.8%

35

Holy Locket

52.6%

3.7%

19

MekansmGuardian Greaves

66.7%

2.9%

15

Eul's Scepter of Divinity

36.4%

2.1%

11

Essence Distiller

60.0%

1.9%

10

Ghost Scepter

14.3%

1.4%

7

Item 2

win rate

pick rate

games

Blink Dagger

56.5%

22.7%

92

Aether Lens

63.2%

18.8%

76

Glimmer Cape

45.6%

16.8%

68

Aeon Disk

74.2%

7.7%

31

Holy Locket

70.0%

7.4%

30

MekansmGuardian Greaves

63.6%

5.4%

22

Eul's Scepter of Divinity

63.2%

4.7%

19

Force Staff

56.3%

4.0%

16

Ghost Scepter

60.0%

3.7%

15

Item 3

win rate

pick rate

games

Aeon Disk

71.0%

14.4%

31

Blink Dagger

44.8%

13.5%

29

Aether Lens

72.4%

13.5%

29

MekansmGuardian Greaves

71.4%

9.8%

21

Holy Locket

68.4%

8.8%

19

Eul's Scepter of Divinity

88.9%

8.4%

18

Glimmer Cape

50.0%

6.5%

14

Force Staff

63.6%

5.1%

11

Ghost Scepter

90.0%

4.7%

10

Item 4

win rate

pick rate

games

MekansmGuardian Greaves

75.0%

17.1%

12

Aeon Disk

77.8%

12.9%

9

Holy Locket

57.1%

10.0%

7

Aether Lens

83.3%

8.6%

6

Ghost Scepter

40.0%

7.1%

5

Eul's Scepter of Divinity

80.0%

7.1%

5

Blink Dagger

100.0%

4.3%

3

Boots of Travel

100.0%

4.3%

3

Mekansm

33.3%

4.3%

3

Item 5

win rate

pick rate

games

Mekansm

50.0%

23.5%

4

Our own sample: the games of Divine and Immortal players of the last 14 days on this position (516 games of the hero). Only the big items are tracked (built from components and costing 1 700 or more, plus Blink Dagger and Ghost Scepter, without the cheap utility items; the boots have their own card, Boots of Travel are counted): the table shows which one is bought first, second… fifth, with the win rate of those games; pick rate is the share of the games that reached the slot. An upgrade (Daedalus, Abyssal Blade, Mjollnir…) takes one slot and uses up the item it is built from, which is drawn faded behind it: to buy the upgrade that one must be bought first. A set is the first 2–5 big items in any order. The sample is small, so rare items and sets rest on few games. The win rate of a late item is raised: it is bought more in the games that are being won.

Win rate by game length

41.5%50%58.5%20 min30 min40 min50 min60 min

Hover the chart for the numbers

Average game

Kills
4.5
Deaths
7.9
Assists
14.4
KDA
2.4
Kill participation
52%
Physical damage
1,773
Magical damage
7,903
Damage taken
15,808
Damage to buildings
209
Hero damage / min
257
Last hits / min
1.1
Net worth / min
248
XP / min
479
Game length
38.8 min

≈ STRATZ averages for the chosen rank group and position. They are put together from the stats at every minute, weighted by the games that ended in it, so they lean a little high (longer games have more farm and kills at the same minute). Net worth also counts the starting gold and the items.

Neutral items

Tier 1

an item of this tier was held in 97.5% of games · win rate 46.8%

win rate

pick rate

games

Dormant Curio

53.8%

32.9%

26

Occult Bracelet

37.5%

10.1%

8

Kobold Cup

37.5%

10.1%

8

Pollywog Charm

25.0%

10.1%

8

Ash Legion Shield

42.9%

8.9%

7

Weighted Dice

40.0%

6.3%

5

Stonefeather Satchel

80.0%

6.3%

5

Forager's Kit

50.0%

5.1%

4

Chipped Vest

25.0%

5.1%

4

Enhancements

win rate

pick rate

games

Mystical

40.4%

72.2%

57

Quickened

63.6%

27.8%

22

Greedy

75.0%

10.1%

8

Keen-eyed

75.0%

5.1%

4

Tier 2

an item of this tier was held in 72.8% of games · win rate 40.7%

win rate

pick rate

games

Mana Draught

47.4%

32.2%

19

Searing Signet

62.5%

27.1%

16

Tumbler's Toy

12.5%

13.6%

8

Essence Ring

14.3%

11.9%

7

Poor Man's Shield

50.0%

6.8%

4

Medallion of Courage

0.0%

5.1%

3

Crippling Crossbow

50.0%

3.4%

2

Enhancements

win rate

pick rate

games

Greedy

40.6%

54.2%

32

Mystical

41.2%

28.8%

17

Keen-eyed

42.9%

23.7%

14

Quickened

50.0%

3.4%

2

Tier 3

an item of this tier was held in 38.3% of games · win rate 48.4%

win rate

pick rate

games

Psychic Headband

54.5%

35.5%

11

Spellslinger

44.4%

29.0%

9

Stormcrafter

50.0%

19.4%

6

Jidi Pollen Bag

100.0%

6.5%

2

Partisan's Brand

0.0%

3.2%

1

Unrelenting Eye

0.0%

3.2%

1

Cloak of Flames

0.0%

3.2%

1

Enhancements

win rate

pick rate

games

Greedy

53.3%

48.4%

15

Keen-eyed

55.6%

29.0%

9

Mystical

28.6%

22.6%

7

Quickened

50.0%

6.5%

2

Tier 4

an item of this tier was held in 27.2% of games · win rate 45.5%

win rate

pick rate

games

Conjurer's Catalyst

55.6%

40.9%

9

Enchanter's Bauble

20.0%

22.7%

5

Prophet's Pendulum

66.7%

13.6%

3

Dandelion Amulet

66.7%

13.6%

3

Idol of Scree'auk

0.0%

9.1%

2

Enhancements

win rate

pick rate

games

Keen-eyed

44.4%

40.9%

9

Mystical

57.1%

31.8%

7

Quickened

33.3%

13.6%

3

Timeless

33.3%

13.6%

3

Counted by use: an item and an enhancement count for every game the hero held them in, whatever was taken later (not only the games that ended with them). From the history of the neutral slot in the replays we parsed ourselves: 81 games of the hero, all ranks, without Turbo. Pick rate is the share of the games that reached the tier in which the item was held; next to the tier is the win rate of those games, to read the items against: an item above it does better than the tier on average. The tier of an enhancement is the tier of the item it was on. The sample is small, so rare items rest on few games (≈).