
Night Stalker
Stats, counters and synergies
Win rate, pick rate, the best duos and counter-picks of the hero. Recent public matches (STRATZ).
Tier
Rank
Win rate
Pick rate
Games
Build
Talents
Pick rate and win rate; hover a tile for the talent.
First levels
Ability order
level 7
level 15
level 15
Starting items
44% 51.1%
Boots
77%
53.3%
13%
53.2%
Items in the order they are bought
A build is the three first big items bought together most often (in the order they are bought), with the win rate and games of that set. Then the branches: the most common 4th and 5th big items of the sample (not tied to the core, ≈), with their win rate and, below it, the share of the games that reached that slot. Sample of Divine and Immortal players.
Sample of Divine and Immortal players: 1,659 games of the hero over 14 days.
STRATZ numbers for the chosen rank group and position: under every item the share of the hero's games it is bought in, then the win rate of those games, above them the usual minute. These are not ready-made builds: the two lists are put together here (the most bought items; the often bought ones with the best win rate). The win rate of a late item is raised: it is bought more in the games that are being won.
Matchups and synergies are for the STRATZ rank group “Divine – Immortal” and have no position filter.
Night Stalker · Win rate, 30 days
Night Stalker · Pick rate, 30 days
Night Stalker · Games a day, 30 days
Our own daily numbers for the chosen rank and position (Turbo: the whole mode), added up from the hourly numbers of STRATZ; the chart grows by a day a day and keeps a month. The games per day of a partly covered day are scaled to a whole day.
Boots
53.3%
77.5%
12,058
53.2%
13.4%
2,087
54.1%
7.6%
1,190
70.5%
1.1%
173
59.3%
0.2%
27
68.8%
0.1%
16
Starting items
51.1%
44.3%
348
55.4%
11.7%
92
54.2%
10.6%
83
46.2%
8.3%
65
41.4%
7.4%
58
48.2%
7.1%
56
Items
win rate
pick rate
games
54.7%
32.3%
492
48.5%
24.5%
373
45.9%
11.2%
170
76.9%
8.8%
134
58.7%
4.9%
75
57.6%
2.2%
33
52.2%
1.5%
23
26.3%
1.2%
19
37.5%
1.1%
16
win rate
pick rate
games
55.8%
50.3%
794
46.6%
20.8%
328
41.4%
12.8%
203
57.6%
5.4%
85
61.0%
2.6%
41
66.7%
2.3%
36
55.6%
1.7%
27
61.5%
0.8%
13
50.0%
0.6%
10
win rate
pick rate
games
49.7%
39.3%
598
53.3%
37.4%
569
75.0%
9.5%
144
44.3%
5.8%
88
62.5%
1.1%
16
60.0%
1.0%
15
64.3%
0.9%
14
87.5%
0.5%
8
71.4%
0.5%
7
win rate
pick rate
games
57.3%
46.9%
606
64.6%
14.6%
189
60.5%
14.3%
185
66.7%
4.6%
60
46.0%
3.9%
50
56.4%
3.0%
39
56.3%
1.2%
16
33.3%
1.2%
15
84.6%
1.0%
13
win rate
pick rate
games
67.2%
31.7%
271
63.3%
17.5%
150
73.9%
13.4%
115
68.2%
9.9%
85
50.7%
8.5%
73
52.6%
2.2%
19
70.6%
2.0%
17
53.8%
1.5%
13
61.5%
1.5%
13
win rate
pick rate
games
59.3%
23.8%
108
78.9%
19.8%
90
60.3%
17.2%
78
72.5%
15.2%
69
60.0%
3.3%
15
72.7%
2.4%
11
90.0%
2.2%
10
80.0%
2.2%
10
66.7%
2.0%
9
Our own sample: the games of Divine and Immortal players of the last 14 days on this position (1,580 games of the hero). Only the big items are tracked (built from components and costing 1 700 or more, plus Blink Dagger and Ghost Scepter, without the cheap utility items; the boots have their own card, Boots of Travel are counted): the table shows which one is bought first, second… fifth, with the win rate of those games; pick rate is the share of the games that reached the slot. An upgrade (Daedalus, Abyssal Blade, Mjollnir…) takes one slot and uses up the item it is built from, which is drawn faded behind it: to buy the upgrade that one must be bought first. A set is the first 2–5 big items in any order. The sample is small, so rare items and sets rest on few games. The win rate of a late item is raised: it is bought more in the games that are being won.
Neutral items
an item of this tier was held in 100.0% of games · win rate 53.4%
win rate
pick rate
games
60.5%
21.8%
38
50.0%
19.5%
34
65.5%
16.7%
29
60.0%
11.5%
20
27.3%
6.3%
11
44.4%
5.2%
9
57.1%
4.0%
7
50.0%
3.4%
6
33.3%
3.4%
6
win rate
pick rate
games
52.3%
62.6%
109
61.8%
19.5%
34
57.1%
16.1%
28
28.6%
8.0%
14
100.0%
0.6%
1
an item of this tier was held in 70.1% of games · win rate 54.9%
win rate
pick rate
games
51.4%
30.3%
37
60.9%
18.9%
23
68.8%
13.1%
16
56.3%
13.1%
16
72.7%
9.0%
11
33.3%
7.4%
9
16.7%
4.9%
6
50.0%
3.3%
4
win rate
pick rate
games
54.4%
73.8%
90
44.4%
14.8%
18
76.9%
10.7%
13
50.0%
1.6%
2
0.0%
0.8%
1
an item of this tier was held in 68.4% of games · win rate 53.8%
win rate
pick rate
games
59.5%
31.1%
37
51.5%
27.7%
33
56.7%
25.2%
30
28.6%
5.9%
7
60.0%
4.2%
5
40.0%
4.2%
5
100.0%
0.8%
1
0.0%
0.8%
1
win rate
pick rate
games
55.6%
68.1%
81
39.1%
19.3%
23
77.8%
7.6%
9
60.0%
4.2%
5
0.0%
0.8%
1
an item of this tier was held in 35.6% of games · win rate 59.7%
win rate
pick rate
games
67.9%
45.2%
28
60.0%
16.1%
10
57.1%
11.3%
7
40.0%
8.1%
5
60.0%
8.1%
5
50.0%
6.5%
4
0.0%
1.6%
1
0.0%
1.6%
1
100.0%
1.6%
1
win rate
pick rate
games
57.8%
72.6%
45
44.4%
14.5%
9
85.7%
11.3%
7
100.0%
1.6%
1
an item of this tier was held in 2.3% of games · win rate 75.0%
win rate
pick rate
games
100.0%
75.0%
3
0.0%
25.0%
1
0.0%
25.0%
1
0.0%
25.0%
1
Counted by use: an item and an enhancement count for every game the hero held them in, whatever was taken later (not only the games that ended with them). From the history of the neutral slot in the replays we parsed ourselves: 174 games of the hero, all ranks, without Turbo. Pick rate is the share of the games that reached the tier in which the item was held; next to the tier is the win rate of those games, to read the items against: an item above it does better than the tier on average. The tier of an enhancement is the tier of the item it was on. The sample is small, so rare items rest on few games (≈).









