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Broodmother

Broodmother

Stats, counters and synergies

Win rate, pick rate, the best duos and counter-picks of the hero. Recent public matches (STRATZ).

B

Tier

–

Rank

50.4%

Win rate

0.4%

Pick rate

6,078

Games

Build

Talents

25●
5%0.0%
95%65.0%
20
53%56.6%
47%48.9%
15
23%56.1%
77%48.1%
10
57%49.4%
43%50.4%

Pick rate and win rate; hover a tile for the talent.

First levels

Spin Web
›Insatiable Hunger
›Spin Web

Ability order

Spin Web

level 7

›
Incapacitating Bite

level 10

›
Insatiable Hunger

level 15

Starting items

Quelling Blade
Slippers of Agility
Iron Branch
Circlet
Observer Ward
Tango

17% 40.0%

Boots

Power Treads

89%

53.9%

Boots of Speed

8%

53.1%

Items in the order they are bought

Manta Style
›Bloodthorn
›Black King Bar
›
Butterfly58%17%
Nullifier27%16%
Blink Dagger83%9%
›
Skull Basher50%22%

A build is the three first big items bought together most often (in the order they are bought), with the win rate and games of that set. Then the branches: the most common 4th and 5th big items of the sample (not tied to the core, ≈), with their win rate and, below it, the share of the games that reached that slot. Sample of Divine and Immortal players.

Sample of Divine and Immortal players: 247 games of the hero over 14 days.

STRATZ numbers for the chosen rank group and position: under every item the share of the hero's games it is bought in, then the win rate of those games, above them the usual minute. These are not ready-made builds: the two lists are put together here (the most bought items; the often bought ones with the best win rate). The win rate of a late item is raised: it is bought more in the games that are being won.

Matchups and synergies are for the STRATZ rank group “Divine – Immortal” and have no position filter.

Broodmother · Win rate, 30 days

42.7%47.8%53.0%58.1%10/2310/2811/311/811/14

Broodmother · Pick rate, 30 days

0.4%0.5%0.7%0.8%10/2310/2811/311/811/14

Broodmother · Games a day, 30 days

15721126632010/2310/2811/311/811/14

Our own daily numbers for the chosen rank and position (Turbo: the whole mode), added up from the hourly numbers of STRATZ; the chart grows by a day a day and keeps a month. The games per day of a partly covered day are scaled to a whole day.

Boots

Power Treads

53.9%

89.1%

1,108

Boots of Speed

53.1%

7.9%

98

Boots of Travel

86.4%

1.8%

22

Tranquil Boots

83.3%

0.5%

6

Phase Boots

40.0%

0.4%

5

Boots of Bearing

75.0%

0.3%

4

Starting items

Quelling Blade
Slippers of Agility
Iron Branch
Circlet
Observer Ward
Tango

40.0%

17.2%

10

Quelling Blade
Iron Branch
Circlet
Observer Ward
Faerie Fire

62.5%

13.8%

8

Quelling Blade
Gauntlets of Strength
Iron Branch
Circlet
Observer Ward
Tango

57.1%

12.1%

7

Quelling Blade
Slippers of Agility
Iron Branch2
Circlet
Tango

57.1%

12.1%

7

Quelling Blade
Iron Branch
Circlet
Observer Ward
Tango
Faerie Fire

57.1%

12.1%

7

Quelling Blade
Iron Branch
Magic Stick
Observer Ward
Tango

57.1%

12.1%

7

Items

Item sets

win rate

pick rate

games

Black King Bar
YashaManta Style

47.2%

27.3%

36

Orchid Malevolence
YashaManta Style

57.9%

14.4%

19

Black King Bar
Orchid MalevolenceBloodthorn

83.3%

9.1%

12

Orchid MalevolenceBlack King Bar

30.0%

7.6%

10

Butterfly
YashaManta Style

50.0%

4.5%

6

Orchid Malevolence
SangeSange and Yasha

25.0%

3.0%

4

Black King Bar
SangeSange and Yasha

33.3%

2.3%

3

YashaManta Style
Diffusal BladeDisperser

100.0%

2.3%

3

YashaManta Style
Diffusal Blade

33.3%

2.3%

3

Item 1

win rate

pick rate

games

YashaManta Style

48.3%

41.7%

58

Orchid Malevolence

40.0%

28.8%

40

Orchid MalevolenceBloodthorn

75.0%

8.6%

12

Black King Bar

70.0%

7.2%

10

Radiance

25.0%

2.9%

4

SangeSange and Yasha

25.0%

2.9%

4

Item 2

win rate

pick rate

games

Black King Bar

46.3%

40.9%

54

YashaManta Style

65.2%

17.4%

23

Orchid MalevolenceBloodthorn

41.7%

9.1%

12

Butterfly

50.0%

6.1%

8

Diffusal BladeDisperser

80.0%

3.8%

5

SangeSange and Yasha

25.0%

3.0%

4

Diffusal Blade

0.0%

3.0%

4

Orchid Malevolence

66.7%

2.3%

3

Item 3

win rate

pick rate

games

Black King Bar

42.4%

29.5%

33

Butterfly

69.6%

20.5%

23

Orchid MalevolenceBloodthorn

54.5%

9.8%

11

Diffusal BladeDisperser

63.6%

9.8%

11

YashaManta Style

83.3%

5.4%

6

Nullifier

60.0%

4.5%

5

Blink Dagger

66.7%

2.7%

3

Assault Cuirass

100.0%

2.7%

3

Eye of Skadi

66.7%

2.7%

3

Item 4

win rate

pick rate

games

Butterfly

58.3%

17.1%

12

Nullifier

27.3%

15.7%

11

Black King Bar

75.0%

11.4%

8

Blink Dagger

83.3%

8.6%

6

Monkey King Bar

50.0%

5.7%

4

Eye of Skadi

75.0%

5.7%

4

Skull Basher

66.7%

4.3%

3

Blink DaggerSwift Blink

66.7%

4.3%

3

Item 5

win rate

pick rate

games

Blink Dagger

50.0%

22.2%

6

Skull Basher

50.0%

22.2%

6

Nullifier

66.7%

11.1%

3

Our own sample: the games of Divine and Immortal players of the last 14 days on this position (139 games of the hero). Only the big items are tracked (built from components and costing 1 700 or more, plus Blink Dagger and Ghost Scepter, without the cheap utility items; the boots have their own card, Boots of Travel are counted): the table shows which one is bought first, second… fifth, with the win rate of those games; pick rate is the share of the games that reached the slot. An upgrade (Daedalus, Abyssal Blade, Mjollnir…) takes one slot and uses up the item it is built from, which is drawn faded behind it: to buy the upgrade that one must be bought first. A set is the first 2–5 big items in any order. The sample is small, so rare items and sets rest on few games. The win rate of a late item is raised: it is bought more in the games that are being won.

Win rate by game length

29%60.3%91.5%20 min25 min30 min35 min40 min45 min50 min55 min

Hover the chart for the numbers

Average game

Kills
9.3
Deaths
5.6
Assists
6.3
KDA
2.8
Kill participation
48%
Physical damage
16,469
Magical damage
4,137
Damage taken
27,578
Damage to buildings
9,134
Hero damage / min
604
Last hits / min
8.4
Net worth / min
546
XP / min
833
Game length
36.3 min

≈ STRATZ averages for the chosen rank group and position. They are put together from the stats at every minute, weighted by the games that ended in it, so they lean a little high (longer games have more farm and kills at the same minute). Net worth also counts the starting gold and the items.

Neutral items

Tier 1

an item of this tier was held in 100.0% of games · win rate 44.1%

win rate

pick rate

games

Duelist Gloves

50.0%

17.6%

6

Dormant Curio

40.0%

14.7%

5

Possessed Mask

50.0%

11.8%

4

Dagger of Ristul

75.0%

11.8%

4

Kobold Cup

33.3%

8.8%

3

Chipped Vest

33.3%

8.8%

3

Occult Bracelet

66.7%

8.8%

3

Weighted Dice

33.3%

8.8%

3

Ash Legion Shield

0.0%

2.9%

1

Enhancements

win rate

pick rate

games

Alert

44.0%

73.5%

25

Quickened

50.0%

23.5%

8

Brawny

0.0%

8.8%

3

Vital

0.0%

2.9%

1

Tier 2

an item of this tier was held in 61.8% of games · win rate 42.9%

win rate

pick rate

games

Mana Draught

71.4%

33.3%

7

Defiant Shell

33.3%

14.3%

3

Essence Ring

33.3%

14.3%

3

Poor Man's Shield

0.0%

14.3%

3

Medallion of Courage

66.7%

14.3%

3

Crippling Crossbow

0.0%

9.5%

2

Enhancements

win rate

pick rate

games

Alert

42.1%

90.5%

19

Quickened

50.0%

9.5%

2

Tier 3

an item of this tier was held in 44.1% of games · win rate 33.3%

win rate

pick rate

games

Serrated Shiv

36.4%

73.3%

11

Gunpowder Gauntlet

33.3%

20.0%

3

Cloak of Flames

0.0%

6.7%

1

Enhancements

win rate

pick rate

games

Alert

41.7%

80.0%

12

Quickened

0.0%

13.3%

2

Brawny

0.0%

6.7%

1

Tier 4

an item of this tier was held in 23.5% of games · win rate 37.5%

win rate

pick rate

games

Giant's Maul

25.0%

50.0%

4

Prophet's Pendulum

50.0%

25.0%

2

Dandelion Amulet

100.0%

12.5%

1

Flayer's Bota

0.0%

12.5%

1

Counted by use: an item and an enhancement count for every game the hero held them in, whatever was taken later (not only the games that ended with them). From the history of the neutral slot in the replays we parsed ourselves: 34 games of the hero, all ranks, without Turbo. Pick rate is the share of the games that reached the tier in which the item was held; next to the tier is the win rate of those games, to read the items against: an item above it does better than the tier on average. The tier of an enhancement is the tier of the item it was on. The sample is small, so rare items rest on few games (≈).