Bounty Hunter

Bounty Hunter

Stats, counters and synergies

Win rate, pick rate, the best duos and counter-picks of the hero. Recent public matches (STRATZ).

S+

Tier

1 / 32

Rank

55.5%

Win rate

3.9%

Pick rate

54,021

Games

Build

Talents

25
17%53.8%
83%66.7%
20
13%62.8%
87%67.5%
15
17%60.9%
83%64.8%
10
24%58.8%
76%58.0%

Pick rate and win rate; hover a tile for the talent.

First levels

Shadow Walk
›Jinada
›Shuriken Toss

Ability order

Shuriken Toss

level 7

›
Shadow Walk

level 10

›
Jinada

level 15

Starting items

Boots of Speed
Observer Ward
Sentry Ward
Blood Grenade

52% 59.0%

Boots

Tranquil Boots

45%

57.3%

Boots of Speed

38%

56.5%

Items in the order they are bought

Spirit Vessel
›Eul's Scepter of Divinity
›Boots of Bearing
›
Scythe of Vyse75%15%
Lotus Orb95%8%
Wind Waker76%7%
›
Vladmir's Offering100%7%
Blink Dagger100%5%
Ghost Scepter67%5%

A build is the three first big items bought together most often (in the order they are bought), with the win rate and games of that set. Then the branches: the most common 4th and 5th big items of the sample (not tied to the core, ≈), with their win rate and, below it, the share of the games that reached that slot. Sample of Divine and Immortal players.

Sample of Divine and Immortal players: 1,678 games of the hero over 14 days.

STRATZ numbers for the chosen rank group and position: under every item the share of the hero's games it is bought in, then the win rate of those games, above them the usual minute. These are not ready-made builds: the two lists are put together here (the most bought items; the often bought ones with the best win rate). The win rate of a late item is raised: it is bought more in the games that are being won.

Matchups and synergies are for the STRATZ rank group “Divine – Immortal” and have no position filter.

Bounty Hunter · Win rate, 30 days

53.1%55.1%57.2%59.2%10/2310/2811/311/811/14

Bounty Hunter · Pick rate, 30 days

3.8%4.1%4.4%4.6%10/2310/2811/311/811/14

Bounty Hunter · Games a day, 30 days

9161,5632,2092,85610/2310/2811/311/811/14

Our own daily numbers for the chosen rank and position (Turbo: the whole mode), added up from the hourly numbers of STRATZ; the chart grows by a day a day and keeps a month. The games per day of a partly covered day are scaled to a whole day.

Boots

Tranquil Boots

57.3%

44.6%

8,873

Boots of Speed

56.5%

37.9%

7,536

Boots of Bearing

73.3%

11.9%

2,365

Arcane Boots

55.7%

2.2%

438

Phase Boots

47.5%

1.3%

265

Guardian Greaves

63.1%

1.1%

222

Starting items

Boots of Speed
Observer Ward
Sentry Ward
Blood Grenade

59.0%

51.6%

407

Boots of Speed
Observer Ward2
Sentry Ward
Blood Grenade

57.9%

13.6%

107

Boots of Speed
Observer Ward
Tango

54.1%

9.4%

74

Boots of Speed
Sentry Ward
Blood Grenade

49.3%

9.0%

71

Iron Branch
Observer Ward
Sentry Ward
Tango
Wind Lace
Blood Grenade

76.7%

5.4%

43

Boots of Speed
Observer Ward2
Tango

68.6%

4.4%

35

Items

Item sets

win rate

pick rate

games

Eul's Scepter of DivinitySpirit Vessel

60.4%

8.3%

96

Eul's Scepter of DivinityEssence Distiller

51.1%

7.8%

90

Eul's Scepter of DivinityForce Staff

60.7%

5.3%

61

Eul's Scepter of DivinityBoots of Bearing

81.0%

5.0%

58

Eul's Scepter of DivinityLotus Orb

65.1%

3.7%

43

Spirit VesselBoots of Bearing

75.0%

3.1%

36

Lotus OrbSpirit Vessel

70.6%

3.0%

34

Orchid MalevolenceEul's Scepter of Divinity

57.6%

2.9%

33

Eul's Scepter of DivinityConsecrated Wraps

65.6%

2.8%

32

Item 1

win rate

pick rate

games

Eul's Scepter of Divinity

57.4%

24.6%

345

Spirit Vessel

59.7%

23.5%

330

Essence Distiller

55.6%

17.3%

243

Orchid Malevolence

53.4%

7.3%

103

Force Staff

59.1%

4.7%

66

Lotus Orb

62.9%

4.4%

62

Boots of Bearing

69.2%

3.7%

52

Consecrated Wraps

64.0%

3.6%

50

Solar Crest

59.5%

3.0%

42

Item 2

win rate

pick rate

games

Eul's Scepter of Divinity

58.8%

21.7%

250

Boots of Bearing

74.0%

12.7%

146

Force Staff

53.5%

11.0%

127

Lotus Orb

69.3%

11.0%

127

Pipe of Insight

70.2%

8.2%

94

Consecrated Wraps

75.0%

5.6%

64

Scythe of Vyse

55.9%

5.1%

59

Orchid Malevolence

63.0%

4.0%

46

Eul's Scepter of DivinityWind Waker

75.0%

3.1%

36

Item 3

win rate

pick rate

games

Boots of Bearing

78.8%

15.0%

104

Lotus Orb

69.3%

10.8%

75

Scythe of Vyse

84.3%

10.1%

70

Pipe of Insight

78.3%

8.6%

60

Eul's Scepter of Divinity

68.0%

7.2%

50

Force Staff

66.7%

6.9%

48

Eul's Scepter of DivinityWind Waker

75.8%

4.8%

33

Blink Dagger

84.6%

3.7%

26

Consecrated Wraps

82.6%

3.3%

23

Item 4

win rate

pick rate

games

Boots of Bearing

76.9%

15.9%

39

Scythe of Vyse

75.0%

14.7%

36

Lotus Orb

94.7%

7.8%

19

Eul's Scepter of Divinity

70.6%

6.9%

17

Eul's Scepter of DivinityWind Waker

76.5%

6.9%

17

Force Staff

46.2%

5.3%

13

Ghost Scepter

90.9%

4.5%

11

Pipe of Insight

72.7%

4.5%

11

Blink Dagger

87.5%

3.3%

8

Item 5

win rate

pick rate

games

Scythe of Vyse

62.5%

14.5%

8

Boots of Bearing

50.0%

14.5%

8

Vladmir's Offering

100.0%

7.3%

4

Blink Dagger

100.0%

5.5%

3

Ghost Scepter

66.7%

5.5%

3

Eul's Scepter of Divinity

100.0%

5.5%

3

Our own sample: the games of Divine and Immortal players of the last 14 days on this position (1,402 games of the hero). Only the big items are tracked (built from components and costing 1 700 or more, plus Blink Dagger and Ghost Scepter, without the cheap utility items; the boots have their own card, Boots of Travel are counted): the table shows which one is bought first, second… fifth, with the win rate of those games; pick rate is the share of the games that reached the slot. An upgrade (Daedalus, Abyssal Blade, Mjollnir…) takes one slot and uses up the item it is built from, which is drawn faded behind it: to buy the upgrade that one must be bought first. A set is the first 2–5 big items in any order. The sample is small, so rare items and sets rest on few games. The win rate of a late item is raised: it is bought more in the games that are being won.

Win rate by game length

46%53.8%61.5%20 min30 min40 min50 min60 min

Hover the chart for the numbers

Average game

Kills
4.0
Deaths
9.3
Assists
18.4
KDA
2.4
Kill participation
59%
Physical damage
4,440
Magical damage
4,641
Damage taken
20,696
Damage to buildings
480
Hero damage / min
277
Last hits / min
0.9
Net worth / min
300
XP / min
527
Game length
38.3 min

≈ STRATZ averages for the chosen rank group and position. They are put together from the stats at every minute, weighted by the games that ended in it, so they lean a little high (longer games have more farm and kills at the same minute). Net worth also counts the starting gold and the items.

Neutral items

Tier 1

an item of this tier was held in 99.4% of games · win rate 59.0%

win rate

pick rate

games

Duelist Gloves

44.4%

11.5%

18

Stonefeather Satchel

72.2%

11.5%

18

Dormant Curio

83.3%

11.5%

18

Ash Legion Shield

76.5%

10.9%

17

Pollywog Charm

47.1%

10.9%

17

Kobold Cup

38.5%

8.3%

13

Occult Bracelet

58.3%

7.7%

12

Chipped Vest

33.3%

7.7%

12

Forager's Kit

60.0%

6.4%

10

Enhancements

win rate

pick rate

games

Quickened

61.2%

66.0%

103

Alert

50.0%

16.7%

26

Brawny

62.5%

15.4%

24

Vital

57.1%

4.5%

7

Greedy

50.0%

3.8%

6

Nimble

75.0%

2.6%

4

Tier 2

an item of this tier was held in 78.3% of games · win rate 58.5%

win rate

pick rate

games

Mana Draught

68.0%

20.3%

25

Medallion of Courage

44.4%

14.6%

18

Essence Ring

64.7%

13.8%

17

Searing Signet

58.8%

13.8%

17

Poor Man's Shield

50.0%

13.0%

16

Crippling Crossbow

46.7%

12.2%

15

Tumbler's Toy

75.0%

9.8%

12

Defiant Shell

50.0%

1.6%

2

Seeds of Serenity

100.0%

0.8%

1

Enhancements

win rate

pick rate

games

Greedy

56.5%

37.4%

46

Quickened

56.5%

37.4%

46

Alert

64.7%

13.8%

17

Brawny

54.5%

8.9%

11

Nimble

66.7%

4.9%

6

Tier 3

an item of this tier was held in 51.6% of games · win rate 63.0%

win rate

pick rate

games

Gunpowder Gauntlet

78.6%

17.3%

14

Cloak of Flames

64.3%

17.3%

14

Unrelenting Eye

63.6%

13.6%

11

Psychic Headband

54.5%

13.6%

11

Jidi Pollen Bag

44.4%

11.1%

9

Serrated Shiv

66.7%

11.1%

9

Spellslinger

62.5%

9.9%

8

Partisan's Brand

66.7%

3.7%

3

Stormcrafter

50.0%

2.5%

2

Enhancements

win rate

pick rate

games

Quickened

65.5%

35.8%

29

Greedy

77.3%

27.2%

22

Alert

60.0%

18.5%

15

Brawny

40.0%

12.3%

10

Nimble

62.5%

9.9%

8

Timeless

0.0%

1.2%

1

Tier 4

an item of this tier was held in 27.4% of games · win rate 60.5%

win rate

pick rate

games

Dandelion Amulet

70.0%

23.3%

10

Enchanter's Bauble

55.6%

20.9%

9

Prophet's Pendulum

28.6%

16.3%

7

Giant's Maul

50.0%

14.0%

6

Rattlecage

100.0%

9.3%

4

Idol of Scree'auk

75.0%

9.3%

4

Conjurer's Catalyst

50.0%

4.7%

2

Metamorphic Mandible

100.0%

2.3%

1

Enhancements

win rate

pick rate

games

Quickened

62.1%

67.4%

29

Brawny

20.0%

11.6%

5

Alert

60.0%

11.6%

5

Timeless

100.0%

4.7%

2

Nimble

100.0%

4.7%

2

Tier 5

an item of this tier was held in 1.9% of games · win rate 66.7%

win rate

pick rate

games

Fallen Sky

100.0%

66.7%

2

Book of the Dead

0.0%

33.3%

1

Counted by use: an item and an enhancement count for every game the hero held them in, whatever was taken later (not only the games that ended with them). From the history of the neutral slot in the replays we parsed ourselves: 157 games of the hero, all ranks, without Turbo. Pick rate is the share of the games that reached the tier in which the item was held; next to the tier is the win rate of those games, to read the items against: an item above it does better than the tier on average. The tier of an enhancement is the tier of the item it was on. The sample is small, so rare items rest on few games (≈).