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Meepo

Meepo

Stats, counters and synergies

Win rate, pick rate, the best duos and counter-picks of the hero. Recent public matches (STRATZ).

S+

Tier

–

Rank

56.5%

Win rate

0.7%

Pick rate

10,185

Games

Build

Talents

25
63%80.0%
38%66.7%
20
41%66.7%
59%65.2%
15
38%50.5%
62%61.4%
10
10%59.4%
90%55.6%

Pick rate and win rate; hover a tile for the talent.

First levels

Poof
›Divided We Stand
›Poof

Ability order

Poof

level 7

›
Ransack

level 12

›
Earthbind

level 15

›
Divided We Stand

level 25

Starting items

Quelling Blade
Iron Branch
Circlet
Observer Ward
Tango

19% 47.8%

Boots

Power Treads

85%

58.5%

Boots of Speed

9%

61.4%

Items in the order they are bought

Sange and Yasha
›Eye of Skadi
›Blink Dagger
›
Aghanim's Scepter56%29%
Butterfly89%14%
Disperser73%8%
›
Scythe of Vyse63%21%
Diffusal Blade50%10%
Sange80%6%

A build is the three first big items bought together most often (in the order they are bought), with the win rate and games of that set. Then the branches: the most common 4th and 5th big items of the sample (not tied to the core, ≈), with their win rate and, below it, the share of the games that reached that slot. Sample of Divine and Immortal players.

Sample of Divine and Immortal players: 282 games of the hero over 14 days.

STRATZ numbers for the chosen rank group and position: under every item the share of the hero's games it is bought in, then the win rate of those games, above them the usual minute. These are not ready-made builds: the two lists are put together here (the most bought items; the often bought ones with the best win rate). The win rate of a late item is raised: it is bought more in the games that are being won.

Matchups and synergies are for the STRATZ rank group “Divine – Immortal” and have no position filter.

Meepo · Win rate, 30 days

50.0%53.8%57.6%61.4%10/2310/2811/311/811/14

Meepo · Pick rate, 30 days

0.2%0.5%0.8%1.0%10/2310/2811/311/811/14

Meepo · Games a day, 30 days

5421237052810/2310/2811/311/811/14

Our own daily numbers for the chosen rank and position (Turbo: the whole mode), added up from the hourly numbers of STRATZ; the chart grows by a day a day and keeps a month. The games per day of a partly covered day are scaled to a whole day.

Boots

Power Treads

58.5%

84.9%

2,034

Boots of Speed

61.4%

9.0%

215

Boots of Travel

62.9%

5.5%

132

Boots of Travel 2

77.8%

0.4%

9

Phase Boots

25.0%

0.2%

4

Arcane Boots

0.0%

0.0%

1

Starting items

Quelling Blade
Iron Branch
Circlet
Observer Ward
Tango

47.8%

18.7%

23

Quelling Blade
Iron Branch
Circlet
Observer Ward
Faerie Fire

68.2%

17.9%

22

Quelling Blade
Slippers of Agility
Iron Branch
Circlet
Observer Ward
Tango

52.4%

17.1%

21

Slippers of Agility
Iron Branch
Circlet
Observer Ward
Tango

62.5%

13.0%

16

Iron Branch
Circlet
Tango
Faerie Fire

46.7%

12.2%

15

Iron Branch
Circlet
Observer Ward

100.0%

8.1%

10

Items

Item sets

win rate

pick rate

games

SangeSange and Yasha
Eye of Skadi

63.5%

35.7%

74

Blink Dagger
SangeSange and Yasha

50.0%

13.5%

28

Aghanim's Scepter
SangeSange and Yasha

28.6%

6.8%

14

Diffusal BladeDragon Lance

44.4%

4.3%

9

Blink DaggerAghanim's Scepter

28.6%

3.4%

7

Blink DaggerDiffusal Blade

42.9%

3.4%

7

YashaManta Style
Eye of Skadi

66.7%

2.9%

6

Butterfly
SangeSange and Yasha

60.0%

2.4%

5

SangeSange and Yasha
Diffusal BladeDisperser

100.0%

2.4%

5

Item 1

win rate

pick rate

games

SangeSange and Yasha

54.4%

53.3%

114

Blink Dagger

58.3%

11.2%

24

Diffusal Blade

31.8%

10.3%

22

Yasha

38.5%

6.1%

13

YashaManta Style

80.0%

4.7%

10

Eye of Skadi

75.0%

3.7%

8

Dragon Lance

50.0%

2.8%

6

Aghanim's Scepter

60.0%

2.3%

5

YashaYasha and Kaya

100.0%

1.9%

4

Item 2

win rate

pick rate

games

Eye of Skadi

62.8%

41.5%

86

Blink Dagger

47.2%

17.4%

36

SangeSange and Yasha

62.5%

11.6%

24

Aghanim's Scepter

33.3%

10.1%

21

Dragon Lance

22.2%

4.3%

9

Diffusal BladeDisperser

77.8%

4.3%

9

Butterfly

75.0%

3.9%

8

Diffusal Blade

80.0%

2.4%

5

Orchid Malevolence

100.0%

1.4%

3

Item 3

win rate

pick rate

games

Blink Dagger

65.4%

28.6%

52

Aghanim's Scepter

65.1%

23.6%

43

Eye of Skadi

61.1%

19.8%

36

Butterfly

60.0%

8.2%

15

Diffusal BladeDisperser

25.0%

6.6%

12

SangeSange and Yasha

83.3%

3.3%

6

Orchid Malevolence

50.0%

2.2%

4

Yasha

66.7%

1.6%

3

Item 4

win rate

pick rate

games

Aghanim's Scepter

56.4%

29.3%

39

Blink Dagger

65.0%

15.0%

20

Butterfly

88.9%

13.5%

18

Eye of Skadi

87.5%

12.0%

16

Diffusal BladeDisperser

72.7%

8.3%

11

Blink DaggerSwift Blink

71.4%

5.3%

7

Diffusal Blade

33.3%

4.5%

6

Item 5

win rate

pick rate

games

Scythe of Vyse

62.5%

20.5%

16

Butterfly

78.6%

17.9%

14

Blink Dagger

60.0%

12.8%

10

Aghanim's Scepter

100.0%

12.8%

10

Diffusal Blade

50.0%

10.3%

8

Eye of Skadi

80.0%

6.4%

5

Sange

80.0%

6.4%

5

Our own sample: the games of Divine and Immortal players of the last 14 days on this position (214 games of the hero). Only the big items are tracked (built from components and costing 1 700 or more, plus Blink Dagger and Ghost Scepter, without the cheap utility items; the boots have their own card, Boots of Travel are counted): the table shows which one is bought first, second… fifth, with the win rate of those games; pick rate is the share of the games that reached the slot. An upgrade (Daedalus, Abyssal Blade, Mjollnir…) takes one slot and uses up the item it is built from, which is drawn faded behind it: to buy the upgrade that one must be bought first. A set is the first 2–5 big items in any order. The sample is small, so rare items and sets rest on few games. The win rate of a late item is raised: it is bought more in the games that are being won.

Win rate by game length

46%56.3%66.5%20 min25 min30 min35 min40 min45 min50 min55 min

Hover the chart for the numbers

Average game

Kills
9.5
Deaths
5.4
Assists
7.7
KDA
3.2
Kill participation
51%
Physical damage
13,000
Magical damage
5,535
Damage taken
68,552
Damage to buildings
7,883
Hero damage / min
609
Last hits / min
10.3
Net worth / min
608
XP / min
849
Game length
36.3 min

≈ STRATZ averages for the chosen rank group and position. They are put together from the stats at every minute, weighted by the games that ended in it, so they lean a little high (longer games have more farm and kills at the same minute). Net worth also counts the starting gold and the items.

Neutral items

Tier 1

an item of this tier was held in 97.6% of games · win rate 53.7%

win rate

pick rate

games

Possessed Mask

66.7%

29.3%

12

Duelist Gloves

42.9%

17.1%

7

Occult Bracelet

40.0%

12.2%

5

Chipped Vest

60.0%

12.2%

5

Dormant Curio

25.0%

9.8%

4

Dagger of Ristul

100.0%

4.9%

2

Kobold Cup

50.0%

4.9%

2

Stonefeather Satchel

100.0%

4.9%

2

Ash Legion Shield

0.0%

2.4%

1

Enhancements

win rate

pick rate

games

Alert

52.4%

51.2%

21

Quickened

64.7%

41.5%

17

Brawny

25.0%

9.8%

4

Greedy

100.0%

7.3%

3

Tier 2

an item of this tier was held in 57.1% of games · win rate 45.8%

win rate

pick rate

games

Poor Man's Shield

28.6%

29.2%

7

Searing Signet

50.0%

25.0%

6

Medallion of Courage

40.0%

20.8%

5

Defiant Shell

50.0%

16.7%

4

Tumbler's Toy

100.0%

4.2%

1

Seeds of Serenity

100.0%

4.2%

1

Enhancements

win rate

pick rate

games

Alert

41.2%

70.8%

17

Quickened

50.0%

8.3%

2

Brawny

100.0%

8.3%

2

Nimble

50.0%

8.3%

2

Greedy

0.0%

4.2%

1

Tier 3

an item of this tier was held in 59.5% of games · win rate 52.0%

win rate

pick rate

games

Serrated Shiv

55.6%

36.0%

9

Cloak of Flames

50.0%

24.0%

6

Gunpowder Gauntlet

50.0%

24.0%

6

Unrelenting Eye

50.0%

8.0%

2

Stormcrafter

50.0%

8.0%

2

Enhancements

win rate

pick rate

games

Alert

47.4%

76.0%

19

Quickened

33.3%

12.0%

3

Brawny

66.7%

12.0%

3

Nimble

50.0%

8.0%

2

Tier 4

an item of this tier was held in 14.3% of games · win rate 100.0%

win rate

pick rate

games

Giant's Maul

100.0%

33.3%

2

Conjurer's Catalyst

100.0%

33.3%

2

Prophet's Pendulum

100.0%

16.7%

1

Enchanter's Bauble

100.0%

16.7%

1

Counted by use: an item and an enhancement count for every game the hero held them in, whatever was taken later (not only the games that ended with them). From the history of the neutral slot in the replays we parsed ourselves: 42 games of the hero, all ranks, without Turbo. Pick rate is the share of the games that reached the tier in which the item was held; next to the tier is the win rate of those games, to read the items against: an item above it does better than the tier on average. The tier of an enhancement is the tier of the item it was on. The sample is small, so rare items rest on few games (≈).