Spell casts
How many times the players of each hero press their abilities in a game (every cast of every ability, items not counted). STRATZ gives no per-game totals, so the numbers come from our own sample: ranked matches whose replays we parse in the background, all ten players of each match.
| # | Hero | Per minute | Games | |
|---|---|---|---|---|
| 1 | 386.3 | 9.3 | 40 | |
| 2 | 310.7 | 7.9 | 22 | |
| 3 | 287.0 | 8.0 | 3 | |
| 4 | 237.1 | 5.8 | 24 | |
| 5 | 229.5 | 5.7 | 15 | |
| 6 | 214.1 | 5.0 | 17 | |
| 7 | 209.6 | 5.4 | 30 | |
| 8 | 197.1 | 4.8 | 16 | |
| 9 | 194.2 | 4.9 | 83 | |
| 10 | 180.3 | 4.2 | 6 | |
| 11 | 179.5 | 3.8 | 21 | |
| 12 | 178.4 | 4.4 | 49 | |
| 13 | 176.8 | 4.1 | 20 | |
| 14 | 172.8 | 4.0 | 24 | |
| 15 | 161.9 | 3.3 | 10 | |
| 16 | 154.1 | 3.6 | 11 | |
| 17 | 150.5 | 3.8 | 120 | |
| 18 | 147.3 | 3.7 | 108 | |
| 19 | 144.9 | 3.3 | 23 | |
| 20 | 141.1 | 3.3 | 22 | |
| 21 | 139.1 | 3.4 | 33 | |
| 22 | 136.5 | 3.4 | 6 | |
| 23 | 136.4 | 3.0 | 14 | |
| 24 | 136.0 | 3.2 | 22 | |
| 25 | 129.5 | 3.2 | 31 | |
| 26 | 123.2 | 3.1 | 56 | |
| 27 | 118.0 | 3.0 | 8 | |
| 28 | 117.5 | 2.8 | 77 | |
| 29 | 101.0 | 2.0 | 3 | |
| 30 | 100.0 | 2.3 | 5 | |
| 31 | 100.0 | 2.0 | 3 | |
| 32 | 96.6 | 2.3 | 93 | |
| 33 | 92.2 | 2.0 | 15 | |
| 34 | 92.0 | 2.1 | 24 | |
| 35 | 90.0 | 2.5 | 13 | |
| 36 | 89.6 | 2.0 | 82 | |
| 37 | 87.3 | 2.2 | 4 | |
| 38 | 85.8 | 1.8 | 5 | |
| 39 | 85.7 | 2.0 | 91 | |
| 40 | 68.0 | 2.1 | 3 | |
| 41 | 66.2 | 1.7 | 30 | |
| 42 | 64.9 | 1.6 | 94 | |
| 43 | 60.9 | 1.5 | 10 | |
| 44 | 56.1 | 1.4 | 119 | |
| 45 | 54.0 | 1.5 | 4 | |
| 46 | 51.3 | 1.3 | 147 |
≈ A sample of 1185 parsed matches, not all of Dota: a hero needs at least 5 games to be listed (3 on one position), the numbers are rough until the sample grows. The rank is the average medal of the players of the match (≈, the season ranks STRATZ gives); a match with no ranks is only in All. The position is the one STRATZ gives for the player. Casts are counted from the replay: an ability that is cast in a channel or toggled counts by the game's own record.