Comebacks

Which heroes win from behind most often. A comeback is a game that the hero's team won after trailing by 8,000 gold or more at some time. First is the hero with the biggest share of such games among all his games; the headers sort by the number of comebacks and by how often the hero wins once the team is behind. From our own sample of parsed matches.

#HeroGames
1Witch Doctor
33.3%
133.3% (3)3
2Leshrac
20.0%
150.0% (2)5
3Silencer
20.0%
133.3% (3)5
4Primal Beast
17.8%
826.7% (30)45
5Sven
16.7%
327.3% (11)18
6Tusk
16.7%
240.0% (5)12
7Pangolier
16.7%
218.2% (11)12
8Mirana
16.7%
120.0% (5)6
9Venomancer
16.7%
120.0% (5)6
10Chaos Knight
13.3%
826.7% (30)60
11Clockwerk
12.5%
120.0% (5)8
12Snapfire
12.5%
116.7% (6)8
13Sniper
11.1%
215.4% (13)18
14Bristleback
10.7%
1318.3% (71)121
15Undying
10.6%
719.4% (36)66
16Abaddon
10.5%
220.0% (10)19
17Wraith King
10.1%
1619.8% (81)159
18Faceless Void
10.0%
114.3% (7)10
19Sand King
9.4%
316.7% (18)32
20Night Stalker
9.3%
1018.9% (53)107
21Pudge
9.2%
917.3% (52)98
22Slark
9.1%
114.3% (7)11
23Tidehunter
9.0%
1716.7% (102)188
24Axe
8.8%
2615.3% (170)297
25Slardar
8.2%
1015.4% (65)122
26Tiny
8.0%
211.8% (17)25
27Magnus
8.0%
713.2% (53)88
28Viper
7.9%
313.6% (22)38
29Doom
7.7%
611.5% (52)78
30Dragon Knight
7.5%
1014.5% (69)133
31Centaur Warrunner
7.5%
616.7% (36)80
32Death Prophet
7.4%
211.1% (18)27
33Lifestealer
7.4%
211.1% (18)27
34Lycan
7.1%
114.3% (7)14
35Phoenix
6.7%
19.1% (11)15
36Earthshaker
6.6%
610.5% (57)91
37Timbersaw
6.3%
410.3% (39)63
38Dawnbreaker
5.7%
712.5% (56)122
39Legion Commander
5.6%
1410.9% (128)251
40Alchemist
5.6%
18.3% (12)18
41Beastmaster
5.3%
17.1% (14)19
42Dark Seer
5.0%
28.0% (25)40
43Necrophos
3.3%
36.0% (50)90
44Ogre Magi
3.0%
26.5% (31)66
45Brewmaster
2.9%
18.3% (12)35
46Underlord
2.7%
26.3% (32)73
47Spirit Breaker
2.2%
13.4% (29)46
48Razor
2.0%
13.6% (28)49
49Mars
2.0%
13.4% (29)50
50Anti-Mage
0.0%
00.0% (3)9
51Bloodseeker
0.0%
00.0% (2)5
52Drow Ranger
0.0%
00.0% (2)3
53Juggernaut
0.0%
00.0% (3)7
54Shadow Fiend
0.0%
00.0% (4)4
55Vengeful Spirit
0.0%
00.0% (6)7
56Windranger
0.0%
00.0% (12)23
57Kunkka
0.0%
00.0% (20)42
58Lina
0.0%
00.0% (3)6
59Riki
0.0%
00.0% (5)7
60Enigma
0.0%
00.0% (7)23
61Queen of Pain
0.0%
00.0% (2)4
62Nature's Prophet
0.0%
00.0% (12)15
63Omniknight
0.0%
00.0% (8)15
64Enchantress
0.0%
00.0% (1)3
65Huskar
0.0%
00.0% (8)11
66Weaver
0.0%
00.0% (3)10
67Spectre
0.0%
00.0% (3)9
68Ursa
0.0%
00.0% (6)11
69Gyrocopter
0.0%
00.0% (2)4
70Outworld Destroyer
0.0%
00.0% (1)3
71Lone Druid
0.0%
00.0% (1)4
72Rubick
0.0%
00.0% (2)3
73Nyx Assassin
0.0%
00.0% (4)7
74Visage
0.0%
00.0% (3)6
75Troll Warlord
0.0%
00.0% (2)4
76Elder Titan
0.0%
00.0% (3)10
77Earth Spirit
0.0%
00.0% (5)6
78Terrorblade
0.0%
00.0% (2)3
79Monkey King
0.0%
00.0% (5)9
80Hoodwink
0.0%
00.0% (1)3
81Marci
0.0%
00.0% (7)11
82Kez
0.0%
00.0% (2)4
83Largo
0.0%
00.0% (5)6

≈ The gold graph of the replay, our own sample (it was not kept before, so the first matches are parsed again in the background and the numbers appear gradually). "Won when behind" = comebacks out of the games in which the team trailed by 8,000 gold or more (in brackets how many such games there were). A hero needs at least a few games to be listed, so the numbers jump until the sample grows. Ordinary drafts and ranked, Turbo is not counted. The position is the one STRATZ gives for the player.