Comebacks

Which heroes win from behind most often. A comeback is a game that the hero's team won after trailing by 8,000 gold or more at some time. First is the hero with the biggest share of such games among all his games; the headers sort by the number of comebacks and by how often the hero wins once the team is behind. From our own sample of parsed matches.

#HeroGames
1Visage
33.3%
150.0% (2)3
2Terrorblade
33.3%
133.3% (3)3
3Enchantress
25.0%
266.7% (3)8
4Puck
25.0%
1100.0% (1)4
5Grimstroke
20.0%
931.0% (29)45
6Oracle
20.0%
337.5% (8)15
7Underlord
20.0%
222.2% (9)10
8Razor
20.0%
120.0% (5)5
9Bane
19.2%
523.8% (21)26
10Sand King
18.2%
220.0% (10)11
11Winter Wyvern
16.7%
433.3% (12)24
12Huskar
16.7%
120.0% (5)6
13Io
14.3%
225.0% (8)14
14Abaddon
14.3%
120.0% (5)7
15Keeper of the Light
13.3%
222.2% (9)15
16Tidehunter
12.5%
120.0% (5)8
17Dark Willow
12.3%
719.4% (36)57
18Nyx Assassin
12.1%
821.1% (38)66
19Mirana
11.5%
1120.4% (54)96
20Necrophos
11.1%
120.0% (5)9
21Lich
10.6%
522.7% (22)47
22Invoker
10.4%
518.5% (27)48
23Ancient Apparition
10.3%
623.1% (26)58
24Magnus
10.3%
317.6% (17)29
25Warlock
10.2%
520.0% (25)49
26Pugna
10.0%
318.8% (16)30
27Riki
10.0%
116.7% (6)10
28Witch Doctor
9.4%
1017.5% (57)106
29Axe
9.1%
111.1% (9)11
30Snapfire
8.8%
514.7% (34)57
31Jakiro
8.7%
414.8% (27)46
32Queen of Pain
8.7%
212.5% (16)23
33Lion
8.7%
1514.9% (101)173
34Crystal Maiden
8.6%
716.7% (42)81
35Marci
8.3%
114.3% (7)12
36Dazzle
7.7%
120.0% (5)13
37Sniper
7.3%
413.8% (29)55
38Rubick
7.3%
912.2% (74)124
39Hoodwink
6.7%
710.9% (64)104
40Bounty Hunter
6.6%
416.7% (24)61
41Skywrath Mage
6.4%
713.2% (53)109
42Enigma
6.3%
116.7% (6)16
43Venomancer
6.0%
510.4% (48)83
44Spirit Breaker
6.0%
1111.5% (96)183
45Pudge
5.9%
1010.8% (93)169
46Disruptor
5.9%
211.1% (18)34
47Earthshaker
5.7%
39.4% (32)53
48Ringmaster
5.6%
28.3% (24)36
49Ogre Magi
4.7%
79.1% (77)149
50Shadow Shaman
4.4%
48.3% (48)90
51Silencer
4.0%
48.2% (49)100
52Nature's Prophet
4.0%
26.3% (32)50
53Tusk
3.7%
16.3% (16)27
54Techies
3.7%
18.3% (12)27
55Phoenix
3.7%
16.7% (15)27
56Undying
3.6%
37.1% (42)84
57Vengeful Spirit
3.2%
25.9% (34)62
58Lina
2.9%
14.8% (21)35
59Windranger
2.5%
24.8% (42)79
60Zeus
1.2%
12.3% (43)86
61Drow Ranger
0.0%
00.0% (1)3
62Sven
0.0%
00.0% (2)3
63Tiny
0.0%
00.0% (7)11
64Wraith King
0.0%
00.0% (2)5
65Death Prophet
0.0%
00.0% (7)12
66Viper
0.0%
00.0% (6)15
67Luna
0.0%
00.0% (1)3
68Clockwerk
0.0%
00.0% (8)16
69Leshrac
0.0%
0–3
70Dark Seer
0.0%
00.0% (4)6
71Clinkz
0.0%
00.0% (1)4
72Omniknight
0.0%
00.0% (3)4
73Night Stalker
0.0%
00.0% (4)4
74Weaver
0.0%
00.0% (5)13
75Gyrocopter
0.0%
00.0% (11)24
76Alchemist
0.0%
00.0% (1)5
77Shadow Demon
0.0%
00.0% (5)13
78Treant Protector
0.0%
00.0% (5)6
79Bristleback
0.0%
00.0% (4)5
80Elder Titan
0.0%
00.0% (2)3
81Legion Commander
0.0%
00.0% (2)4
82Earth Spirit
0.0%
00.0% (8)12
83Monkey King
0.0%
00.0% (2)4
84Dawnbreaker
0.0%
00.0% (2)4
85Primal Beast
0.0%
00.0% (1)3
86Largo
0.0%
00.0% (5)9

≈ The gold graph of the replay, our own sample (it was not kept before, so the first matches are parsed again in the background and the numbers appear gradually). "Won when behind" = comebacks out of the games in which the team trailed by 8,000 gold or more (in brackets how many such games there were). A hero needs at least a few games to be listed, so the numbers jump until the sample grows. Ordinary drafts and ranked, Turbo is not counted. The position is the one STRATZ gives for the player.