Comebacks

Which heroes win from behind most often. A comeback is a game that the hero's team won after trailing by 8,000 gold or more at some time. First is the hero with the biggest share of such games among all his games; the headers sort by the number of comebacks and by how often the hero wins once the team is behind. From our own sample of parsed matches.

#HeroGames
1Chaos Knight
50.0%
250.0% (4)4
2Drow Ranger
25.0%
133.3% (3)4
3Chen
25.0%
150.0% (2)4
4Riki
20.0%
120.0% (5)5
5Snapfire
16.7%
625.0% (24)36
6Enigma
16.7%
228.6% (7)12
7Techies
15.8%
327.3% (11)19
8Gyrocopter
14.3%
218.2% (11)14
9Weaver
14.3%
125.0% (4)7
10Treant Protector
12.1%
418.2% (22)33
11Grimstroke
11.9%
517.9% (28)42
12Keeper of the Light
11.1%
112.5% (8)9
13Lion
10.7%
2419.4% (124)225
14Earthshaker
10.5%
415.4% (26)38
15Sniper
10.3%
317.6% (17)29
16Pudge
10.3%
1519.2% (78)146
17Vengeful Spirit
10.2%
618.2% (33)59
18Enchantress
10.0%
225.0% (8)20
19Omniknight
10.0%
120.0% (5)10
20Pugna
9.5%
417.4% (23)42
21Witch Doctor
9.5%
2117.1% (123)221
22Spirit Breaker
9.3%
417.4% (23)43
23Phoenix
9.1%
120.0% (5)11
24Ancient Apparition
8.3%
615.8% (38)72
25Venomancer
8.3%
419.0% (21)48
26Rubick
8.2%
813.6% (59)98
27Ogre Magi
7.1%
1013.0% (77)140
28Jakiro
7.1%
714.6% (48)98
29Warlock
7.1%
614.0% (43)84
30Marci
7.1%
110.0% (10)14
31Disruptor
6.8%
511.1% (45)74
32Skywrath Mage
6.7%
611.1% (54)89
33Dazzle
6.7%
412.1% (33)60
34Shadow Shaman
6.6%
1611.8% (136)242
35Zeus
6.3%
411.1% (36)64
36Nature's Prophet
6.3%
110.0% (10)16
37Magnus
5.9%
17.7% (13)17
38Crystal Maiden
5.8%
1011.0% (91)171
39Lich
5.8%
711.9% (59)120
40Invoker
5.7%
210.5% (19)35
41Dark Willow
5.7%
39.1% (33)53
42Ringmaster
5.3%
39.7% (31)57
43Winter Wyvern
5.2%
38.6% (35)58
44Bane
4.5%
111.1% (9)22
45Bounty Hunter
4.2%
17.1% (14)24
46Hoodwink
3.6%
36.8% (44)83
47Nyx Assassin
3.4%
16.3% (16)29
48Silencer
2.9%
25.6% (36)69
49Io
2.9%
15.6% (18)35
50Windranger
2.4%
14.8% (21)41
51Mirana
1.8%
13.8% (26)57
52Undying
1.5%
13.2% (31)65
53Razor
0.0%
0–3
54Kunkka
0.0%
00.0% (1)3
55Lina
0.0%
00.0% (8)16
56Necrophos
0.0%
00.0% (4)4
57Queen of Pain
0.0%
00.0% (2)5
58Faceless Void
0.0%
00.0% (2)4
59Viper
0.0%
00.0% (2)5
60Clockwerk
0.0%
00.0% (9)11
61Huskar
0.0%
00.0% (1)5
62Outworld Destroyer
0.0%
00.0% (3)3
63Shadow Demon
0.0%
00.0% (7)17
64Visage
0.0%
00.0% (3)3
65Slark
0.0%
00.0% (4)8
66Tusk
0.0%
00.0% (11)24
67Abaddon
0.0%
00.0% (4)10
68Earth Spirit
0.0%
00.0% (6)10
69Underlord
0.0%
00.0% (5)8
70Oracle
0.0%
00.0% (25)49
71Monkey King
0.0%
00.0% (1)3
72Primal Beast
0.0%
00.0% (2)3
73Largo
0.0%
00.0% (3)7

≈ The gold graph of the replay, our own sample (it was not kept before, so the first matches are parsed again in the background and the numbers appear gradually). "Won when behind" = comebacks out of the games in which the team trailed by 8,000 gold or more (in brackets how many such games there were). A hero needs at least a few games to be listed, so the numbers jump until the sample grows. Ordinary drafts and ranked, Turbo is not counted. The position is the one STRATZ gives for the player.