
Pugna
Stats, counters and synergies
Win rate, pick rate, the best duos and counter-picks of the hero. Recent public matches (STRATZ).
Tier
Rank
Win rate
Pick rate
Games
Build
Talents
Pick rate and win rate; hover a tile for the talent.
First levels
Ability order
level 7
level 10
level 15
Starting items
23% 46.2%
Boots
61%
53.3%
23%
55.0%
Items in the order they are bought
A build is the three first big items bought together most often (in the order they are bought), with the win rate and games of that set. Then the branches: the most common 4th and 5th big items of the sample (not tied to the core, ≈), with their win rate and, below it, the share of the games that reached that slot. Sample of Divine and Immortal players.
Sample of Divine and Immortal players: 410 games of the hero over 14 days.
STRATZ numbers for the chosen rank group and position: under every item the share of the hero's games it is bought in, then the win rate of those games, above them the usual minute. These are not ready-made builds: the two lists are put together here (the most bought items; the often bought ones with the best win rate). The win rate of a late item is raised: it is bought more in the games that are being won.
Matchups and synergies are for the STRATZ rank group “Divine – Immortal” and have no position filter.
Pugna · Win rate, 30 days
Pugna · Pick rate, 30 days
Pugna · Games a day, 30 days
Our own daily numbers for the chosen rank and position (Turbo: the whole mode), added up from the hourly numbers of STRATZ; the chart grows by a day a day and keeps a month. The games per day of a partly covered day are scaled to a whole day.
Boots
53.3%
60.6%
1,820
55.0%
22.9%
687
52.0%
9.3%
279
71.0%
3.6%
107
67.8%
3.0%
90
70.0%
0.3%
10
Starting items
46.2%
23.2%
13
33.3%
16.1%
9
87.5%
14.3%
8
16.7%
10.7%
6
20.0%
8.9%
5
40.0%
8.9%
5
Items
win rate
pick rate
games
50.8%
45.0%
63
100.0%
6.4%
9
50.0%
5.7%
8
60.0%
3.6%
5
80.0%
3.6%
5
80.0%
3.6%
5
50.0%
2.9%
4
66.7%
2.1%
3
0.0%
2.1%
3
win rate
pick rate
games
63.1%
41.1%
65
41.5%
41.1%
65
83.3%
3.8%
6
0.0%
2.5%
4
66.7%
1.9%
3
66.7%
1.9%
3
win rate
pick rate
games
53.7%
29.3%
41
50.0%
25.7%
36
54.5%
7.9%
11
90.0%
7.1%
10
62.5%
5.7%
8
80.0%
3.6%
5
75.0%
2.9%
4
25.0%
2.9%
4
33.3%
2.1%
3
win rate
pick rate
games
50.0%
12.6%
12
58.3%
12.6%
12
81.8%
11.6%
11
70.0%
10.5%
10
80.0%
5.3%
5
60.0%
5.3%
5
80.0%
5.3%
5
60.0%
5.3%
5
50.0%
4.2%
4
win rate
pick rate
games
66.7%
20.0%
9
50.0%
17.8%
8
100.0%
6.7%
3
win rate
pick rate
games
Too few games.
Our own sample: the games of Divine and Immortal players of the last 14 days on this position (158 games of the hero). Only the big items are tracked (built from components and costing 1 700 or more, plus Blink Dagger and Ghost Scepter, without the cheap utility items; the boots have their own card, Boots of Travel are counted): the table shows which one is bought first, second… fifth, with the win rate of those games; pick rate is the share of the games that reached the slot. An upgrade (Daedalus, Abyssal Blade, Mjollnir…) takes one slot and uses up the item it is built from, which is drawn faded behind it: to buy the upgrade that one must be bought first. A set is the first 2–5 big items in any order. The sample is small, so rare items and sets rest on few games. The win rate of a late item is raised: it is bought more in the games that are being won.
Win rate by game length
Hover the chart for the numbers
Average game
- Kills
- 5.0
- Deaths
- 9.2
- Assists
- 14.8
- KDA
- 2.2
- Kill participation
- 57%
- Physical damage
- 2,230
- Magical damage
- 21,319
- Damage taken
- 17,915
- Damage to buildings
- 4,613
- Hero damage / min
- 622
- Last hits / min
- 2.2
- Net worth / min
- 294
- XP / min
- 528
- Game length
- 39.0 min
≈ STRATZ averages for the chosen rank group and position. They are put together from the stats at every minute, weighted by the games that ended in it, so they lean a little high (longer games have more farm and kills at the same minute). Net worth also counts the starting gold and the items.
Neutral items
an item of this tier was held in 97.8% of games · win rate 50.0%
win rate
pick rate
games
41.7%
27.3%
12
50.0%
18.2%
8
40.0%
11.4%
5
60.0%
11.4%
5
50.0%
9.1%
4
75.0%
9.1%
4
0.0%
4.5%
2
100.0%
4.5%
2
100.0%
2.3%
1
win rate
pick rate
games
57.1%
63.6%
28
35.7%
31.8%
14
33.3%
6.8%
3
66.7%
6.8%
3
an item of this tier was held in 75.6% of games · win rate 58.8%
win rate
pick rate
games
50.0%
52.9%
18
75.0%
23.5%
8
66.7%
8.8%
3
100.0%
2.9%
1
100.0%
2.9%
1
0.0%
2.9%
1
0.0%
2.9%
1
100.0%
2.9%
1
win rate
pick rate
games
83.3%
35.3%
12
41.7%
35.3%
12
55.6%
26.5%
9
50.0%
5.9%
2
an item of this tier was held in 37.8% of games · win rate 47.1%
win rate
pick rate
games
25.0%
23.5%
4
50.0%
23.5%
4
33.3%
17.6%
3
0.0%
11.8%
2
100.0%
11.8%
2
100.0%
5.9%
1
100.0%
5.9%
1
win rate
pick rate
games
66.7%
35.3%
6
50.0%
35.3%
6
20.0%
29.4%
5
0.0%
5.9%
1
an item of this tier was held in 33.3% of games · win rate 66.7%
win rate
pick rate
games
70.0%
66.7%
10
33.3%
20.0%
3
100.0%
6.7%
1
100.0%
6.7%
1
win rate
pick rate
games
66.7%
40.0%
6
100.0%
33.3%
5
25.0%
26.7%
4
Counted by use: an item and an enhancement count for every game the hero held them in, whatever was taken later (not only the games that ended with them). From the history of the neutral slot in the replays we parsed ourselves: 45 games of the hero, all ranks, without Turbo. Pick rate is the share of the games that reached the tier in which the item was held; next to the tier is the win rate of those games, to read the items against: an item above it does better than the tier on average. The tier of an enhancement is the tier of the item it was on. The sample is small, so rare items rest on few games (≈).









