Pugna

Pugna

Stats, counters and synergies

Win rate, pick rate, the best duos and counter-picks of the hero. Recent public matches (STRATZ).

S

Tier

–

Rank

52.2%

Win rate

0.8%

Pick rate

11,750

Games

Build

Talents

25
58%55.6%
42%76.9%
20
52%51.0%
48%64.9%
15
75%54.2%
25%54.8%
10
67%51.9%
33%52.6%

Pick rate and win rate; hover a tile for the talent.

First levels

Nether Blast
›Nether Ward
›Nether Blast

Ability order

Nether Blast

level 7

›
Nether Ward

level 10

›
Decrepify

level 15

Starting items

Iron Branch
Magic Stick
Sentry Ward
Tango
Faerie Fire
Blood Grenade

23% 46.2%

Boots

Arcane Boots

61%

53.3%

Boots of Speed

23%

55.0%

Items in the order they are bought

Aether Lens
›Glimmer Cape
›Blink Dagger
›
Aghanim's Scepter50%18%
Holy Locket100%7%

A build is the three first big items bought together most often (in the order they are bought), with the win rate and games of that set. Then the branches: the most common 4th and 5th big items of the sample (not tied to the core, ≈), with their win rate and, below it, the share of the games that reached that slot. Sample of Divine and Immortal players.

Sample of Divine and Immortal players: 410 games of the hero over 14 days.

STRATZ numbers for the chosen rank group and position: under every item the share of the hero's games it is bought in, then the win rate of those games, above them the usual minute. These are not ready-made builds: the two lists are put together here (the most bought items; the often bought ones with the best win rate). The win rate of a late item is raised: it is bought more in the games that are being won.

Matchups and synergies are for the STRATZ rank group “Divine – Immortal” and have no position filter.

Pugna · Win rate, 30 days

48.5%51.4%54.3%57.2%10/2310/2811/311/811/14

Pugna · Pick rate, 30 days

0.7%0.8%0.9%1.0%10/2310/2811/311/811/14

Pugna · Games a day, 30 days

17434050667210/2310/2811/311/811/14

Our own daily numbers for the chosen rank and position (Turbo: the whole mode), added up from the hourly numbers of STRATZ; the chart grows by a day a day and keeps a month. The games per day of a partly covered day are scaled to a whole day.

Boots

Arcane Boots

53.3%

60.6%

1,820

Boots of Speed

55.0%

22.9%

687

Tranquil Boots

52.0%

9.3%

279

Guardian Greaves

71.0%

3.6%

107

Boots of Travel

67.8%

3.0%

90

Boots of Bearing

70.0%

0.3%

10

Starting items

Iron Branch
Magic Stick
Sentry Ward
Tango
Faerie Fire
Blood Grenade

46.2%

23.2%

13

Iron Branch
Magic Stick
Observer Ward
Sentry Ward
Tango
Faerie Fire

33.3%

16.1%

9

Ring of Regen
Sentry Ward
Tango
Wind Lace
Blood Grenade

87.5%

14.3%

8

Iron Branch
Magic Stick
Sentry Ward
Tango
Blood Grenade

16.7%

10.7%

6

Iron Branch
Circlet
Magic Stick
Observer Ward
Sentry Ward
Tango

20.0%

8.9%

5

Iron Branch
Magic Stick
Observer Ward
Sentry Ward2
Tango

40.0%

8.9%

5

Items

Item sets

win rate

pick rate

games

Aether LensGlimmer Cape

50.8%

45.0%

63

Blink DaggerAether Lens

100.0%

6.4%

9

Force StaffGlimmer Cape

50.0%

5.7%

8

Blink DaggerGlimmer Cape

60.0%

3.6%

5

Eul's Scepter of DivinityAether Lens

80.0%

3.6%

5

Black King BarAether Lens

80.0%

3.6%

5

Lotus OrbGlimmer Cape

50.0%

2.9%

4

Aghanim's ScepterAether Lens

66.7%

2.1%

3

Glimmer CapeSpirit Vessel

0.0%

2.1%

3

Item 1

win rate

pick rate

games

Aether Lens

63.1%

41.1%

65

Glimmer Cape

41.5%

41.1%

65

Blink Dagger

83.3%

3.8%

6

Force Staff

0.0%

2.5%

4

Lotus Orb

66.7%

1.9%

3

Essence Distiller

66.7%

1.9%

3

Item 2

win rate

pick rate

games

Glimmer Cape

53.7%

29.3%

41

Aether Lens

50.0%

25.7%

36

Force Staff

54.5%

7.9%

11

Blink Dagger

90.0%

7.1%

10

Eul's Scepter of Divinity

62.5%

5.7%

8

Black King Bar

80.0%

3.6%

5

Aghanim's Scepter

75.0%

2.9%

4

Lotus Orb

25.0%

2.9%

4

KayaMeteor Hammer

33.3%

2.1%

3

Item 3

win rate

pick rate

games

Force Staff

50.0%

12.6%

12

Aghanim's Scepter

58.3%

12.6%

12

Glimmer Cape

81.8%

11.6%

11

Aether Lens

70.0%

10.5%

10

Blink Dagger

80.0%

5.3%

5

Lotus Orb

60.0%

5.3%

5

MekansmGuardian Greaves

80.0%

5.3%

5

Aeon Disk

60.0%

5.3%

5

Pipe of Insight

50.0%

4.2%

4

Item 4

win rate

pick rate

games

Blink Dagger

66.7%

20.0%

9

Aghanim's Scepter

50.0%

17.8%

8

Holy Locket

100.0%

6.7%

3

Item 5

win rate

pick rate

games

Too few games.

Our own sample: the games of Divine and Immortal players of the last 14 days on this position (158 games of the hero). Only the big items are tracked (built from components and costing 1 700 or more, plus Blink Dagger and Ghost Scepter, without the cheap utility items; the boots have their own card, Boots of Travel are counted): the table shows which one is bought first, second… fifth, with the win rate of those games; pick rate is the share of the games that reached the slot. An upgrade (Daedalus, Abyssal Blade, Mjollnir…) takes one slot and uses up the item it is built from, which is drawn faded behind it: to buy the upgrade that one must be bought first. A set is the first 2–5 big items in any order. The sample is small, so rare items and sets rest on few games. The win rate of a late item is raised: it is bought more in the games that are being won.

Win rate by game length

46.5%57.8%69%25 min35 min45 min55 min

Hover the chart for the numbers

Average game

Kills
5.0
Deaths
9.2
Assists
14.8
KDA
2.2
Kill participation
57%
Physical damage
2,230
Magical damage
21,319
Damage taken
17,915
Damage to buildings
4,613
Hero damage / min
622
Last hits / min
2.2
Net worth / min
294
XP / min
528
Game length
39.0 min

≈ STRATZ averages for the chosen rank group and position. They are put together from the stats at every minute, weighted by the games that ended in it, so they lean a little high (longer games have more farm and kills at the same minute). Net worth also counts the starting gold and the items.

Neutral items

Tier 1

an item of this tier was held in 97.8% of games · win rate 50.0%

win rate

pick rate

games

Dormant Curio

41.7%

27.3%

12

Occult Bracelet

50.0%

18.2%

8

Pollywog Charm

40.0%

11.4%

5

Kobold Cup

60.0%

11.4%

5

Forager's Kit

50.0%

9.1%

4

Duelist Gloves

75.0%

9.1%

4

Possessed Mask

0.0%

4.5%

2

Ash Legion Shield

100.0%

4.5%

2

Weighted Dice

100.0%

2.3%

1

Enhancements

win rate

pick rate

games

Mystical

57.1%

63.6%

28

Quickened

35.7%

31.8%

14

Keen-eyed

33.3%

6.8%

3

Vital

66.7%

6.8%

3

Tier 2

an item of this tier was held in 75.6% of games · win rate 58.8%

win rate

pick rate

games

Searing Signet

50.0%

52.9%

18

Mana Draught

75.0%

23.5%

8

Essence Ring

66.7%

8.8%

3

Crippling Crossbow

100.0%

2.9%

1

Tumbler's Toy

100.0%

2.9%

1

Poor Man's Shield

0.0%

2.9%

1

Medallion of Courage

0.0%

2.9%

1

Seeds of Serenity

100.0%

2.9%

1

Enhancements

win rate

pick rate

games

Keen-eyed

83.3%

35.3%

12

Greedy

41.7%

35.3%

12

Mystical

55.6%

26.5%

9

Quickened

50.0%

5.9%

2

Tier 3

an item of this tier was held in 37.8% of games · win rate 47.1%

win rate

pick rate

games

Partisan's Brand

25.0%

23.5%

4

Spellslinger

50.0%

23.5%

4

Jidi Pollen Bag

33.3%

17.6%

3

Cloak of Flames

0.0%

11.8%

2

Psychic Headband

100.0%

11.8%

2

Unrelenting Eye

100.0%

5.9%

1

Stormcrafter

100.0%

5.9%

1

Enhancements

win rate

pick rate

games

Keen-eyed

66.7%

35.3%

6

Greedy

50.0%

35.3%

6

Mystical

20.0%

29.4%

5

Timeless

0.0%

5.9%

1

Tier 4

an item of this tier was held in 33.3% of games · win rate 66.7%

win rate

pick rate

games

Conjurer's Catalyst

70.0%

66.7%

10

Enchanter's Bauble

33.3%

20.0%

3

Metamorphic Mandible

100.0%

6.7%

1

Prophet's Pendulum

100.0%

6.7%

1

Enhancements

win rate

pick rate

games

Mystical

66.7%

40.0%

6

Keen-eyed

100.0%

33.3%

5

Timeless

25.0%

26.7%

4

Counted by use: an item and an enhancement count for every game the hero held them in, whatever was taken later (not only the games that ended with them). From the history of the neutral slot in the replays we parsed ourselves: 45 games of the hero, all ranks, without Turbo. Pick rate is the share of the games that reached the tier in which the item was held; next to the tier is the win rate of those games, to read the items against: an item above it does better than the tier on average. The tier of an enhancement is the tier of the item it was on. The sample is small, so rare items rest on few games (≈).