
Huskar
Stats, counters and synergies
Win rate, pick rate, the best duos and counter-picks of the hero. Recent public matches (STRATZ).
Tier
Rank
Win rate
Pick rate
Games
Build
Talents
Pick rate and win rate; hover a tile for the talent.
First levels
Ability order
level 7
level 10
level 15
Starting items
28% 51.8%
Boots
47%
49.0%
19%
67.2%
Items in the order they are bought
A build is the three first big items bought together most often (in the order they are bought), with the win rate and games of that set. Then the branches: the most common 4th and 5th big items of the sample (not tied to the core, ≈), with their win rate and, below it, the share of the games that reached that slot. Sample of Divine and Immortal players.
Sample of Divine and Immortal players: 647 games of the hero over 14 days.
STRATZ numbers for the chosen rank group and position: under every item the share of the hero's games it is bought in, then the win rate of those games, above them the usual minute. These are not ready-made builds: the two lists are put together here (the most bought items; the often bought ones with the best win rate). The win rate of a late item is raised: it is bought more in the games that are being won.
Matchups and synergies are for the STRATZ rank group “Divine – Immortal” and have no position filter.
Huskar · Win rate, 30 days
Huskar · Pick rate, 30 days
Huskar · Games a day, 30 days
Our own daily numbers for the chosen rank and position (Turbo: the whole mode), added up from the hourly numbers of STRATZ; the chart grows by a day a day and keeps a month. The games per day of a partly covered day are scaled to a whole day.
Boots
49.0%
46.5%
1,457
67.2%
19.5%
609
46.1%
17.5%
547
49.3%
15.1%
473
60.0%
1.3%
40
0.0%
0.1%
3
Starting items
51.8%
28.3%
56
62.8%
21.7%
43
41.9%
15.7%
31
37.5%
8.1%
16
26.7%
7.6%
15
57.1%
7.1%
14
Items
win rate
pick rate
games
52.0%
48.2%
200
55.2%
14.0%
58
34.2%
9.2%
38
42.3%
6.3%
26
42.9%
5.1%
21
55.0%
4.8%
20
66.7%
3.6%
15
57.1%
3.4%
14
66.7%
1.4%
6
win rate
pick rate
games
50.0%
99.5%
418
win rate
pick rate
games
52.0%
48.2%
200
55.2%
14.0%
58
34.2%
9.2%
38
42.3%
6.3%
26
45.5%
5.3%
22
55.0%
4.8%
20
66.7%
3.6%
15
57.1%
3.4%
14
66.7%
1.4%
6
win rate
pick rate
games
48.4%
33.2%
128
42.0%
13.0%
50
57.1%
12.7%
49
62.8%
11.1%
43
77.8%
7.0%
27
48.1%
7.0%
27
70.0%
2.6%
10
50.0%
2.6%
10
60.0%
2.6%
10
win rate
pick rate
games
63.6%
31.9%
99
51.4%
22.6%
70
69.2%
8.4%
26
56.0%
8.1%
25
45.8%
7.7%
24
46.7%
4.8%
15
69.2%
4.2%
13
50.0%
3.9%
12
83.3%
1.9%
6
win rate
pick rate
games
59.1%
19.4%
44
62.9%
15.4%
35
84.0%
11.0%
25
62.5%
10.6%
24
72.7%
9.7%
22
71.4%
9.3%
21
61.5%
5.7%
13
66.7%
5.3%
12
57.1%
3.1%
7
Our own sample: the games of Divine and Immortal players of the last 14 days on this position (420 games of the hero). Only the big items are tracked (built from components and costing 1 700 or more, plus Blink Dagger and Ghost Scepter, without the cheap utility items; the boots have their own card, Boots of Travel are counted): the table shows which one is bought first, second… fifth, with the win rate of those games; pick rate is the share of the games that reached the slot. An upgrade (Daedalus, Abyssal Blade, Mjollnir…) takes one slot and uses up the item it is built from, which is drawn faded behind it: to buy the upgrade that one must be bought first. A set is the first 2–5 big items in any order. The sample is small, so rare items and sets rest on few games. The win rate of a late item is raised: it is bought more in the games that are being won.
Neutral items
an item of this tier was held in 100.0% of games · win rate 51.8%
win rate
pick rate
games
50.0%
25.0%
14
33.3%
16.1%
9
75.0%
14.3%
8
57.1%
12.5%
7
50.0%
10.7%
6
33.3%
5.4%
3
66.7%
5.4%
3
66.7%
5.4%
3
50.0%
3.6%
2
win rate
pick rate
games
51.9%
48.2%
27
59.1%
39.3%
22
37.5%
28.6%
16
33.3%
5.4%
3
100.0%
5.4%
3
an item of this tier was held in 57.1% of games · win rate 50.0%
win rate
pick rate
games
83.3%
18.8%
6
33.3%
18.8%
6
40.0%
15.6%
5
40.0%
15.6%
5
50.0%
12.5%
4
33.3%
9.4%
3
100.0%
6.3%
2
0.0%
3.1%
1
win rate
pick rate
games
52.9%
53.1%
17
44.4%
28.1%
9
60.0%
15.6%
5
0.0%
3.1%
1
an item of this tier was held in 57.1% of games · win rate 53.1%
win rate
pick rate
games
50.0%
37.5%
12
44.4%
28.1%
9
66.7%
18.8%
6
33.3%
9.4%
3
100.0%
3.1%
1
100.0%
3.1%
1
win rate
pick rate
games
46.7%
46.9%
15
44.4%
28.1%
9
85.7%
21.9%
7
100.0%
3.1%
1
0.0%
3.1%
1
an item of this tier was held in 37.5% of games · win rate 42.9%
win rate
pick rate
games
71.4%
33.3%
7
16.7%
28.6%
6
25.0%
19.0%
4
50.0%
9.5%
2
0.0%
4.8%
1
100.0%
4.8%
1
win rate
pick rate
games
22.2%
42.9%
9
57.1%
33.3%
7
66.7%
14.3%
3
50.0%
9.5%
2
an item of this tier was held in 1.8% of games · win rate 100.0%
win rate
pick rate
games
100.0%
100.0%
1
Counted by use: an item and an enhancement count for every game the hero held them in, whatever was taken later (not only the games that ended with them). From the history of the neutral slot in the replays we parsed ourselves: 56 games of the hero, all ranks, without Turbo. Pick rate is the share of the games that reached the tier in which the item was held; next to the tier is the win rate of those games, to read the items against: an item above it does better than the tier on average. The tier of an enhancement is the tier of the item it was on. The sample is small, so rare items rest on few games (≈).









