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Undying

Undying

Stats, counters and synergies

Win rate, pick rate, the best duos and counter-picks of the hero. Recent public matches (STRATZ).

C

Tier

20 / 32

Rank

49.6%

Win rate

2.3%

Pick rate

31,695

Games

Build

Talents

25
42%63.5%
58%60.1%
20
38%63.0%
62%61.2%
15
29%55.4%
71%58.4%
10
33%57.4%
67%50.0%

Pick rate and win rate; hover a tile for the talent.

First levels

Decay
›Tombstone
›Decay

Ability order

Decay

level 7

›
Tombstone

level 10

›
Soul Rip

level 15

Starting items

Iron Branch
Magic Stick
Sentry Ward
Tango
Enchanted Mango
Blood Grenade

36% 46.4%

Boots

Arcane Boots

58%

50.4%

Guardian Greaves

22%

61.9%

Items in the order they are bought

Glimmer Cape
›Blink Dagger
›Lotus Orb
›
Aghanim's Scepter43%8%
Guardian Greaves86%8%
Ghost Scepter60%5%
›
Boots of Travel100%12%

A build is the three first big items bought together most often (in the order they are bought), with the win rate and games of that set. Then the branches: the most common 4th and 5th big items of the sample (not tied to the core, ≈), with their win rate and, below it, the share of the games that reached that slot. Sample of Divine and Immortal players.

Sample of Divine and Immortal players: 1,421 games of the hero over 14 days.

STRATZ numbers for the chosen rank group and position: under every item the share of the hero's games it is bought in, then the win rate of those games, above them the usual minute. These are not ready-made builds: the two lists are put together here (the most bought items; the often bought ones with the best win rate). The win rate of a late item is raised: it is bought more in the games that are being won.

Matchups and synergies are for the STRATZ rank group “Divine – Immortal” and have no position filter.

Undying · Win rate, 30 days

47.2%49.2%51.2%53.2%10/2310/2811/311/811/14

Undying · Pick rate, 30 days

2.2%2.4%2.6%2.9%10/2310/2811/311/811/14

Undying · Games a day, 30 days

5468911,2361,58110/2310/2811/311/811/14

Our own daily numbers for the chosen rank and position (Turbo: the whole mode), added up from the hourly numbers of STRATZ; the chart grows by a day a day and keeps a month. The games per day of a partly covered day are scaled to a whole day.

Boots

Arcane Boots

50.4%

57.9%

5,195

Guardian Greaves

61.9%

21.6%

1,940

Boots of Speed

49.2%

16.5%

1,479

Phase Boots

50.4%

1.5%

135

Tranquil Boots

59.4%

1.1%

96

Boots of Travel

62.9%

0.8%

70

Starting items

Iron Branch
Magic Stick
Sentry Ward
Tango
Enchanted Mango
Blood Grenade

46.4%

36.1%

69

Iron Branch
Magic Stick
Observer Ward
Sentry Ward
Tango
Enchanted Mango

41.4%

15.2%

29

Magic Stick
Sentry Ward
Tango
Enchanted Mango
Faerie Fire
Blood Grenade

45.0%

10.5%

20

Magic Stick
Sentry Ward
Tango
Enchanted Mango
Blood Grenade

61.1%

9.4%

18

Iron Branch
Magic Stick
Tango
Enchanted Mango
Faerie Fire
Blood Grenade

66.7%

7.9%

15

Magic Stick
Observer Ward
Sentry Ward
Tango
Smoke of Deceit
Enchanted Mango

86.7%

7.9%

15

Items

Item sets

win rate

pick rate

games

Blink DaggerGlimmer Cape

60.5%

7.4%

38

Blink Dagger
MekansmGuardian Greaves

64.7%

6.6%

34

MekansmGuardian Greaves
Glimmer Cape

73.9%

4.5%

23

Pipe of Insight
MekansmGuardian Greaves

39.1%

4.5%

23

Blink DaggerLotus Orb

71.4%

4.1%

21

MekansmGuardian Greaves
Holy Locket

73.3%

2.9%

15

Lotus OrbGlimmer Cape

71.4%

2.7%

14

Blink DaggerEul's Scepter of Divinity

69.2%

2.5%

13

Blink DaggerForce Staff

54.5%

2.1%

11

Item 1

win rate

pick rate

games

MekansmGuardian Greaves

60.4%

19.6%

134

Glimmer Cape

46.0%

16.5%

113

Blink Dagger

54.7%

15.5%

106

Holy Locket

44.2%

6.3%

43

Solar Crest

62.2%

5.4%

37

Force Staff

38.9%

5.3%

36

Eul's Scepter of Divinity

63.0%

4.0%

27

Lotus Orb

69.2%

3.8%

26

Essence Distiller

50.0%

3.5%

24

Item 2

win rate

pick rate

games

Blink Dagger

63.6%

19.3%

99

MekansmGuardian Greaves

70.8%

12.6%

65

Glimmer Cape

66.0%

10.3%

53

Lotus Orb

69.2%

10.1%

52

Pipe of Insight

33.3%

5.8%

30

Eul's Scepter of Divinity

52.0%

4.9%

25

Holy Locket

76.0%

4.9%

25

Mekansm

50.0%

4.3%

22

Force Staff

52.4%

4.1%

21

Item 3

win rate

pick rate

games

Lotus Orb

67.5%

14.4%

40

Blink Dagger

78.6%

10.1%

28

MekansmGuardian Greaves

78.6%

10.1%

28

Pipe of Insight

68.2%

7.9%

22

Glimmer Cape

60.0%

7.2%

20

Holy Locket

94.4%

6.5%

18

Aghanim's Scepter

80.0%

5.4%

15

Eul's Scepter of Divinity

71.4%

5.0%

14

Force Staff

71.4%

5.0%

14

Item 4

win rate

pick rate

games

Aghanim's Scepter

42.9%

7.7%

7

MekansmGuardian Greaves

85.7%

7.7%

7

Lotus Orb

66.7%

6.6%

6

Ghost Scepter

60.0%

5.5%

5

Vladmir's Offering

80.0%

5.5%

5

Pipe of Insight

80.0%

5.5%

5

Aeon Disk

50.0%

4.4%

4

Holy Locket

50.0%

4.4%

4

Mekansm

100.0%

3.3%

3

Item 5

win rate

pick rate

games

Blink Dagger

60.0%

19.2%

5

Boots of Travel

100.0%

11.5%

3

Our own sample: the games of Divine and Immortal players of the last 14 days on this position (683 games of the hero). Only the big items are tracked (built from components and costing 1 700 or more, plus Blink Dagger and Ghost Scepter, without the cheap utility items; the boots have their own card, Boots of Travel are counted): the table shows which one is bought first, second… fifth, with the win rate of those games; pick rate is the share of the games that reached the slot. An upgrade (Daedalus, Abyssal Blade, Mjollnir…) takes one slot and uses up the item it is built from, which is drawn faded behind it: to buy the upgrade that one must be bought first. A set is the first 2–5 big items in any order. The sample is small, so rare items and sets rest on few games. The win rate of a late item is raised: it is bought more in the games that are being won.

Win rate by game length

43%56.8%70.5%20 min30 min40 min50 min60 min

Hover the chart for the numbers

Average game

Kills
5.4
Deaths
9.7
Assists
18.0
KDA
2.4
Kill participation
62%
Physical damage
6,137
Magical damage
4,702
Damage taken
27,959
Damage to buildings
382
Hero damage / min
324
Last hits / min
1.9
Net worth / min
287
XP / min
541
Game length
39.2 min

≈ STRATZ averages for the chosen rank group and position. They are put together from the stats at every minute, weighted by the games that ended in it, so they lean a little high (longer games have more farm and kills at the same minute). Net worth also counts the starting gold and the items.

Neutral items

Tier 1

an item of this tier was held in 100.0% of games · win rate 45.6%

win rate

pick rate

games

Chipped Vest

43.5%

18.4%

23

Dormant Curio

35.3%

13.6%

17

Pollywog Charm

35.7%

11.2%

14

Ash Legion Shield

41.7%

9.6%

12

Forager's Kit

45.5%

8.8%

11

Kobold Cup

40.0%

8.0%

10

Duelist Gloves

60.0%

8.0%

10

Occult Bracelet

44.4%

7.2%

9

Possessed Mask

62.5%

6.4%

8

Enhancements

win rate

pick rate

games

Brawny

52.4%

65.6%

82

Quickened

30.3%

26.4%

33

Vital

38.5%

10.4%

13

Greedy

50.0%

4.8%

6

Tough

0.0%

1.6%

2

Crude

100.0%

0.8%

1

Tier 2

an item of this tier was held in 76.0% of games · win rate 46.3%

win rate

pick rate

games

Searing Signet

53.3%

31.6%

30

Essence Ring

43.8%

16.8%

16

Mana Draught

54.5%

11.6%

11

Tumbler's Toy

22.2%

9.5%

9

Defiant Shell

66.7%

9.5%

9

Medallion of Courage

50.0%

8.4%

8

Poor Man's Shield

25.0%

8.4%

8

Seeds of Serenity

50.0%

2.1%

2

Crippling Crossbow

0.0%

2.1%

2

Enhancements

win rate

pick rate

games

Brawny

45.5%

46.3%

44

Greedy

48.6%

38.9%

37

Quickened

37.5%

16.8%

16

Tough

14.3%

7.4%

7

Tier 3

an item of this tier was held in 46.4% of games · win rate 41.4%

win rate

pick rate

games

Cloak of Flames

37.0%

46.6%

27

Unrelenting Eye

57.1%

12.1%

7

Gunpowder Gauntlet

40.0%

8.6%

5

Spellslinger

0.0%

6.9%

4

Stormcrafter

75.0%

6.9%

4

Jidi Pollen Bag

50.0%

6.9%

4

Psychic Headband

25.0%

6.9%

4

Partisan's Brand

50.0%

3.4%

2

Serrated Shiv

100.0%

1.7%

1

Enhancements

win rate

pick rate

games

Brawny

43.5%

39.7%

23

Greedy

45.5%

37.9%

22

Tough

14.3%

12.1%

7

Quickened

57.1%

12.1%

7

Tier 4

an item of this tier was held in 28.0% of games · win rate 37.1%

win rate

pick rate

games

Conjurer's Catalyst

27.3%

31.4%

11

Rattlecage

42.9%

20.0%

7

Dandelion Amulet

16.7%

17.1%

6

Prophet's Pendulum

100.0%

14.3%

5

Idol of Scree'auk

33.3%

8.6%

3

Enchanter's Bauble

0.0%

5.7%

2

Metamorphic Mandible

0.0%

2.9%

1

Enhancements

win rate

pick rate

games

Brawny

45.0%

57.1%

20

Quickened

22.2%

25.7%

9

Tough

25.0%

11.4%

4

Crude

100.0%

2.9%

1

Timeless

0.0%

2.9%

1

Tier 5

an item of this tier was held in 1.6% of games · win rate 50.0%

win rate

pick rate

games

Minotaur Horn

0.0%

50.0%

1

Fallen Sky

100.0%

50.0%

1

Counted by use: an item and an enhancement count for every game the hero held them in, whatever was taken later (not only the games that ended with them). From the history of the neutral slot in the replays we parsed ourselves: 125 games of the hero, all ranks, without Turbo. Pick rate is the share of the games that reached the tier in which the item was held; next to the tier is the win rate of those games, to read the items against: an item above it does better than the tier on average. The tier of an enhancement is the tier of the item it was on. The sample is small, so rare items rest on few games (≈).