Rubick

Rubick

Stats, counters and synergies

Win rate, pick rate, the best duos and counter-picks of the hero. Recent public matches (STRATZ).

B

Tier

14 / 32

Rank

50.1%

Win rate

7.9%

Pick rate

110,049

Games

Build

Talents

25●
94%63.6%
6%50.0%
20●
93%61.1%
7%65.4%
15
41%57.2%
59%56.7%
10
74%51.2%
26%54.9%

Pick rate and win rate; hover a tile for the talent.

First levels

Fade Bolt
›Telekinesis
›Fade Bolt

Ability order

Fade Bolt

level 7

›
Arcane Supremacy

level 10

›
Telekinesis

level 15

Starting items

Iron Branch
Magic Stick
Sentry Ward
Tango
Blood Grenade

19% 49.6%

Boots

Arcane Boots

62%

50.7%

Boots of Speed

24%

50.0%

Items in the order they are bought

Blink Dagger
›Aether Lens
›Aghanim's Scepter
›
Eul's Scepter of Divinity68%9%
Aeon Disk68%7%
Ghost Scepter53%5%
›
Boots of Travel83%13%
Mekansm82%6%
Scythe of Vyse64%6%

A build is the three first big items bought together most often (in the order they are bought), with the win rate and games of that set. Then the branches: the most common 4th and 5th big items of the sample (not tied to the core, ≈), with their win rate and, below it, the share of the games that reached that slot. Sample of Divine and Immortal players.

Sample of Divine and Immortal players: 3,387 games of the hero over 14 days.

STRATZ numbers for the chosen rank group and position: under every item the share of the hero's games it is bought in, then the win rate of those games, above them the usual minute. These are not ready-made builds: the two lists are put together here (the most bought items; the often bought ones with the best win rate). The win rate of a late item is raised: it is bought more in the games that are being won.

Matchups and synergies are for the STRATZ rank group “Divine – Immortal” and have no position filter.

Rubick · Win rate, 30 days

47.5%49.1%50.6%52.1%10/2310/2811/311/811/14

Rubick · Pick rate, 30 days

7.6%7.8%8.1%8.3%10/2310/2811/311/811/14

Rubick · Games a day, 30 days

1,7023,0214,3395,65810/2310/2811/311/811/14

Our own daily numbers for the chosen rank and position (Turbo: the whole mode), added up from the hourly numbers of STRATZ; the chart grows by a day a day and keeps a month. The games per day of a partly covered day are scaled to a whole day.

Boots

Arcane Boots

50.7%

62.1%

16,038

Boots of Speed

50.0%

24.3%

6,279

Tranquil Boots

48.7%

6.7%

1,744

Boots of Travel

68.1%

4.2%

1,076

Guardian Greaves

65.1%

2.1%

545

Power Treads

45.6%

0.3%

68

Starting items

Iron Branch
Magic Stick
Sentry Ward
Tango
Blood Grenade

49.6%

19.2%

125

Iron Branch
Magic Stick
Observer Ward
Sentry Ward
Tango
Faerie Fire

49.6%

18.0%

117

Iron Branch
Circlet
Magic Stick
Observer Ward
Sentry Ward
Tango

52.9%

13.4%

87

Iron Branch
Magic Stick
Observer Ward
Sentry Ward
Tango
Blood Grenade

44.2%

11.8%

77

Iron Branch
Magic Stick
Sentry Ward
Tango
Faerie Fire
Blood Grenade

49.3%

11.5%

75

Iron Branch
Circlet
Observer Ward
Sentry Ward
Tango
Faerie Fire

59.4%

9.8%

64

Items

Item sets

win rate

pick rate

games

Blink DaggerEssence Distiller

59.7%

15.9%

293

Blink DaggerAether Lens

52.9%

12.2%

225

Blink DaggerGlimmer Cape

61.2%

9.2%

170

Blink DaggerAghanim's Scepter

58.0%

8.1%

150

Blink DaggerEul's Scepter of Divinity

59.0%

6.3%

117

Aether LensGlimmer Cape

48.6%

3.9%

72

Aether LensEssence Distiller

62.7%

3.2%

59

Glimmer CapeEssence Distiller

38.0%

2.7%

50

Blink DaggerForce Staff

59.2%

2.7%

49

Item 1

win rate

pick rate

games

Blink Dagger

53.3%

28.8%

599

Essence Distiller

53.6%

27.9%

580

Aether Lens

49.8%

13.9%

289

Glimmer Cape

45.1%

7.9%

164

Eul's Scepter of Divinity

46.8%

5.3%

111

Spirit Vessel

56.6%

4.8%

99

Force Staff

39.2%

3.8%

79

Aghanim's Scepter

41.2%

1.6%

34

Phylactery

53.8%

1.2%

26

Item 2

win rate

pick rate

games

Blink Dagger

58.9%

33.3%

615

Glimmer Cape

54.6%

13.0%

240

Aether Lens

53.6%

12.9%

239

Aghanim's Scepter

53.9%

12.5%

230

Eul's Scepter of Divinity

52.9%

9.3%

172

Force Staff

44.3%

6.6%

122

Consecrated Wraps

60.0%

3.2%

60

Ghost Scepter

46.2%

1.4%

26

Essence Distiller

47.6%

1.1%

21

Item 3

win rate

pick rate

games

Aghanim's Scepter

65.3%

25.4%

329

Blink Dagger

65.9%

20.2%

261

Aether Lens

62.2%

9.8%

127

Eul's Scepter of Divinity

65.1%

9.7%

126

Glimmer Cape

44.1%

8.6%

111

Force Staff

62.5%

6.8%

88

Aeon Disk

73.0%

2.9%

37

Ghost Scepter

62.9%

2.7%

35

Eul's Scepter of DivinityWind Waker

77.8%

2.1%

27

Item 4

win rate

pick rate

games

Aghanim's Scepter

67.5%

24.8%

151

Blink Dagger

54.4%

9.4%

57

Eul's Scepter of Divinity

67.9%

8.7%

53

Aeon Disk

68.2%

7.2%

44

Aether Lens

69.0%

6.9%

42

Ghost Scepter

53.1%

5.3%

32

Force Staff

66.7%

4.9%

30

Eul's Scepter of DivinityWind Waker

66.7%

4.9%

30

Glimmer Cape

52.0%

4.1%

25

Item 5

win rate

pick rate

games

Aghanim's Scepter

66.7%

13.7%

24

Boots of Travel

82.6%

13.1%

23

Eul's Scepter of Divinity

50.0%

8.0%

14

Blink Dagger

38.5%

7.4%

13

Ghost Scepter

84.6%

7.4%

13

Mekansm

81.8%

6.3%

11

Scythe of Vyse

63.6%

6.3%

11

Octarine Core

54.5%

6.3%

11

Aeon Disk

63.6%

6.3%

11

Our own sample: the games of Divine and Immortal players of the last 14 days on this position (2,082 games of the hero). Only the big items are tracked (built from components and costing 1 700 or more, plus Blink Dagger and Ghost Scepter, without the cheap utility items; the boots have their own card, Boots of Travel are counted): the table shows which one is bought first, second… fifth, with the win rate of those games; pick rate is the share of the games that reached the slot. An upgrade (Daedalus, Abyssal Blade, Mjollnir…) takes one slot and uses up the item it is built from, which is drawn faded behind it: to buy the upgrade that one must be bought first. A set is the first 2–5 big items in any order. The sample is small, so rare items and sets rest on few games. The win rate of a late item is raised: it is bought more in the games that are being won.

Win rate by game length

44.5%53%61.5%20 min30 min40 min50 min60 min

Hover the chart for the numbers

Average game

Kills
5.1
Deaths
8.7
Assists
17.0
KDA
2.5
Kill participation
59%
Physical damage
3,382
Magical damage
13,861
Damage taken
17,851
Damage to buildings
553
Hero damage / min
477
Last hits / min
2.3
Net worth / min
305
XP / min
561
Game length
39.9 min

≈ STRATZ averages for the chosen rank group and position. They are put together from the stats at every minute, weighted by the games that ended in it, so they lean a little high (longer games have more farm and kills at the same minute). Net worth also counts the starting gold and the items.

Neutral items

Tier 1

an item of this tier was held in 100.0% of games · win rate 52.8%

win rate

pick rate

games

Dormant Curio

54.2%

21.8%

59

Pollywog Charm

54.1%

13.7%

37

Occult Bracelet

38.9%

13.3%

36

Kobold Cup

53.3%

11.1%

30

Stonefeather Satchel

57.1%

10.3%

28

Duelist Gloves

50.0%

8.1%

22

Forager's Kit

52.4%

7.7%

21

Ash Legion Shield

64.3%

5.2%

14

Weighted Dice

60.0%

3.7%

10

Enhancements

win rate

pick rate

games

Mystical

54.3%

60.5%

164

Quickened

52.5%

36.5%

99

Greedy

76.9%

4.8%

13

Vital

20.0%

3.7%

10

Keen-eyed

33.3%

3.3%

9

Tough

50.0%

0.7%

2

Tier 2

an item of this tier was held in 86.0% of games · win rate 51.5%

win rate

pick rate

games

Searing Signet

49.0%

42.1%

98

Mana Draught

60.0%

19.3%

45

Tumbler's Toy

51.2%

18.5%

43

Essence Ring

45.5%

9.4%

22

Medallion of Courage

14.3%

3.0%

7

Seeds of Serenity

42.9%

3.0%

7

Crippling Crossbow

83.3%

2.6%

6

Poor Man's Shield

75.0%

1.7%

4

Defiant Shell

100.0%

0.4%

1

Enhancements

win rate

pick rate

games

Greedy

49.1%

49.8%

116

Mystical

49.2%

27.9%

65

Keen-eyed

53.2%

20.2%

47

Quickened

57.9%

8.2%

19

Timeless

66.7%

1.3%

3

Tough

50.0%

0.9%

2

Tier 3

an item of this tier was held in 42.8% of games · win rate 54.3%

win rate

pick rate

games

Spellslinger

50.0%

32.8%

38

Psychic Headband

51.7%

25.0%

29

Partisan's Brand

52.2%

19.8%

23

Stormcrafter

58.3%

10.3%

12

Jidi Pollen Bag

83.3%

5.2%

6

Unrelenting Eye

66.7%

2.6%

3

Cloak of Flames

66.7%

2.6%

3

Serrated Shiv

0.0%

0.9%

1

Gunpowder Gauntlet

100.0%

0.9%

1

Enhancements

win rate

pick rate

games

Greedy

53.6%

59.5%

69

Keen-eyed

50.0%

20.7%

24

Mystical

55.6%

15.5%

18

Quickened

55.6%

7.8%

9

Timeless

25.0%

3.4%

4

Tier 4

an item of this tier was held in 32.5% of games · win rate 59.1%

win rate

pick rate

games

Conjurer's Catalyst

52.3%

50.0%

44

Enchanter's Bauble

71.4%

23.9%

21

Dandelion Amulet

50.0%

15.9%

14

Prophet's Pendulum

66.7%

6.8%

6

Metamorphic Mandible

100.0%

2.3%

2

Idol of Scree'auk

100.0%

1.1%

1

Enhancements

win rate

pick rate

games

Timeless

48.5%

37.5%

33

Keen-eyed

62.1%

33.0%

29

Mystical

73.7%

21.6%

19

Quickened

57.1%

8.0%

7

Tier 5

an item of this tier was held in 3.3% of games · win rate 33.3%

win rate

pick rate

games

Fallen Sky

25.0%

44.4%

4

Minotaur Horn

0.0%

22.2%

2

Stygian Desolator

0.0%

11.1%

1

Book of the Dead

100.0%

11.1%

1

Harmonizer

100.0%

11.1%

1

Counted by use: an item and an enhancement count for every game the hero held them in, whatever was taken later (not only the games that ended with them). From the history of the neutral slot in the replays we parsed ourselves: 271 games of the hero, all ranks, without Turbo. Pick rate is the share of the games that reached the tier in which the item was held; next to the tier is the win rate of those games, to read the items against: an item above it does better than the tier on average. The tier of an enhancement is the tier of the item it was on. The sample is small, so rare items rest on few games (≈).