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Silencer

Silencer

Stats, counters and synergies

Win rate, pick rate, the best duos and counter-picks of the hero. Recent public matches (STRATZ).

C

Tier

19 / 32

Rank

49.7%

Win rate

2.2%

Pick rate

30,805

Games

Build

Talents

25●
29%50.0%
71%76.7%
20
62%66.8%
38%68.0%
15
17%59.8%
83%61.3%
10●
27%49.2%
73%50.9%

Pick rate and win rate; hover a tile for the talent.

First levels

Arcane Curse
›Last Word
›Arcane Curse

Ability order

Arcane Curse

level 7

›
Last Word

level 10

›
Glaives of Wisdom

level 15

Starting items

Iron Branch
Magic Stick
Sentry Ward
Tango
Blood Grenade

24% 45.0%

Boots

Arcane Boots

37%

52.1%

Boots of Speed

27%

50.3%

Items in the order they are bought

Hand of Midas
›Aghanim's Scepter
›Refresher Orb
›
Force Staff29%10%
Scythe of Vyse100%9%
Blink Dagger67%4%
›
Dragon Lance40%19%

A build is the three first big items bought together most often (in the order they are bought), with the win rate and games of that set. Then the branches: the most common 4th and 5th big items of the sample (not tied to the core, ≈), with their win rate and, below it, the share of the games that reached that slot. Sample of Divine and Immortal players.

Sample of Divine and Immortal players: 859 games of the hero over 14 days.

STRATZ numbers for the chosen rank group and position: under every item the share of the hero's games it is bought in, then the win rate of those games, above them the usual minute. These are not ready-made builds: the two lists are put together here (the most bought items; the often bought ones with the best win rate). The win rate of a late item is raised: it is bought more in the games that are being won.

Matchups and synergies are for the STRATZ rank group “Divine – Immortal” and have no position filter.

Silencer · Win rate, 30 days

45.0%47.3%49.6%51.9%10/2310/2811/311/811/14

Silencer · Pick rate, 30 days

1.5%1.8%2.1%2.3%10/2310/2811/311/811/14

Silencer · Games a day, 30 days

3237711,2181,66610/2310/2811/311/811/14

Our own daily numbers for the chosen rank and position (Turbo: the whole mode), added up from the hourly numbers of STRATZ; the chart grows by a day a day and keeps a month. The games per day of a partly covered day are scaled to a whole day.

Boots

Arcane Boots

52.1%

36.8%

2,625

Boots of Speed

50.3%

26.9%

1,922

Power Treads

49.6%

16.1%

1,146

Tranquil Boots

51.1%

14.6%

1,041

Boots of Travel

73.6%

2.1%

148

Boots of Bearing

70.2%

1.7%

124

Starting items

Iron Branch
Magic Stick
Sentry Ward
Tango
Blood Grenade

45.0%

23.5%

20

Iron Branch
Magic Stick
Observer Ward
Sentry Ward2
Tango

71.4%

16.5%

14

Iron Branch
Circlet
Magic Stick
Observer Ward
Sentry Ward
Tango

55.6%

10.6%

9

Iron Branch
Magic Stick
Sentry Ward
Tango
Faerie Fire
Blood Grenade

55.6%

10.6%

9

Magic Stick
Healing Salve
Sentry Ward
Tango
Faerie Fire
Blood Grenade

55.6%

10.6%

9

Iron Branch
Circlet
Observer Ward
Sentry Ward
Tango
Smoke of Deceit

75.0%

9.4%

8

Items

Item sets

win rate

pick rate

games

Force StaffGlimmer Cape

63.4%

12.2%

41

Hand of MidasAghanim's Scepter

68.2%

6.5%

22

Aghanim's ScepterGlimmer Cape

64.7%

5.0%

17

Hand of MidasRefresher Orb

52.9%

5.0%

17

Force StaffAghanim's Scepter

68.8%

4.7%

16

Force StaffHurricane Pike
Witch Blade

69.2%

3.9%

13

Force StaffRefresher Orb

33.3%

3.6%

12

Force StaffEssence Distiller

63.6%

3.3%

11

Aghanim's ScepterRefresher Orb

88.9%

2.7%

9

Item 1

win rate

pick rate

games

Force Staff

45.7%

20.6%

94

Hand of Midas

51.2%

18.0%

82

Glimmer Cape

56.7%

14.7%

67

Aghanim's Scepter

69.4%

7.9%

36

Essence Distiller

61.1%

7.9%

36

Spirit Vessel

57.7%

5.7%

26

Force StaffHurricane Pike

69.6%

5.0%

23

Solar Crest

77.8%

3.9%

18

Eul's Scepter of Divinity

58.8%

3.7%

17

Item 2

win rate

pick rate

games

Aghanim's Scepter

67.6%

20.2%

68

Force Staff

56.0%

14.8%

50

Refresher Orb

52.0%

14.8%

50

Glimmer Cape

68.1%

13.9%

47

Force StaffHurricane Pike

79.2%

7.1%

24

Witch Blade

71.4%

4.2%

14

Eul's Scepter of Divinity

72.7%

3.3%

11

Hand of Midas

66.7%

2.7%

9

Boots of Bearing

100.0%

2.4%

8

Item 3

win rate

pick rate

games

Refresher Orb

76.6%

27.0%

47

Aghanim's Scepter

64.1%

22.4%

39

Force Staff

60.0%

8.6%

15

Force StaffHurricane Pike

50.0%

4.6%

8

Ghost Scepter

57.1%

4.0%

7

Boots of Bearing

83.3%

3.4%

6

Eul's Scepter of Divinity

60.0%

2.9%

5

Octarine Core

100.0%

2.9%

5

Black King Bar

75.0%

2.3%

4

Item 4

win rate

pick rate

games

Refresher Orb

78.6%

20.6%

14

Force Staff

28.6%

10.3%

7

Scythe of Vyse

100.0%

8.8%

6

Aghanim's Scepter

80.0%

7.4%

5

Blink Dagger

66.7%

4.4%

3

Ghost Scepter

66.7%

4.4%

3

Boots of Travel

66.7%

4.4%

3

Eul's Scepter of Divinity

100.0%

4.4%

3

Octarine Core

100.0%

4.4%

3

Item 5

win rate

pick rate

games

Dragon Lance

40.0%

18.5%

5

Scythe of Vyse

0.0%

11.1%

3

Refresher Orb

100.0%

11.1%

3

Our own sample: the games of Divine and Immortal players of the last 14 days on this position (456 games of the hero). Only the big items are tracked (built from components and costing 1 700 or more, plus Blink Dagger and Ghost Scepter, without the cheap utility items; the boots have their own card, Boots of Travel are counted): the table shows which one is bought first, second… fifth, with the win rate of those games; pick rate is the share of the games that reached the slot. An upgrade (Daedalus, Abyssal Blade, Mjollnir…) takes one slot and uses up the item it is built from, which is drawn faded behind it: to buy the upgrade that one must be bought first. A set is the first 2–5 big items in any order. The sample is small, so rare items and sets rest on few games. The win rate of a late item is raised: it is bought more in the games that are being won.

Win rate by game length

37%50%63%20 min30 min40 min50 min60 min

Hover the chart for the numbers

Average game

Kills
4.6
Deaths
9.2
Assists
18.1
KDA
2.5
Kill participation
60%
Physical damage
3,654
Magical damage
10,815
Damage taken
15,979
Damage to buildings
619
Hero damage / min
380
Last hits / min
1.8
Net worth / min
287
XP / min
505
Game length
39.6 min

≈ STRATZ averages for the chosen rank group and position. They are put together from the stats at every minute, weighted by the games that ended in it, so they lean a little high (longer games have more farm and kills at the same minute). Net worth also counts the starting gold and the items.

Neutral items

Tier 1

an item of this tier was held in 100.0% of games · win rate 40.3%

win rate

pick rate

games

Dormant Curio

58.8%

22.1%

17

Duelist Gloves

33.3%

15.6%

12

Kobold Cup

70.0%

13.0%

10

Forager's Kit

22.2%

11.7%

9

Chipped Vest

42.9%

9.1%

7

Occult Bracelet

20.0%

6.5%

5

Stonefeather Satchel

0.0%

5.2%

4

Weighted Dice

0.0%

5.2%

4

Pollywog Charm

33.3%

3.9%

3

Enhancements

win rate

pick rate

games

Mystical

39.5%

55.8%

43

Quickened

37.0%

35.1%

27

Tough

80.0%

6.5%

5

Vital

20.0%

6.5%

5

Greedy

66.7%

3.9%

3

Tier 2

an item of this tier was held in 76.6% of games · win rate 35.6%

win rate

pick rate

games

Searing Signet

34.8%

39.0%

23

Essence Ring

50.0%

20.3%

12

Tumbler's Toy

37.5%

13.6%

8

Mana Draught

57.1%

11.9%

7

Poor Man's Shield

0.0%

6.8%

4

Medallion of Courage

0.0%

3.4%

2

Seeds of Serenity

0.0%

3.4%

2

Crippling Crossbow

0.0%

1.7%

1

Enhancements

win rate

pick rate

games

Greedy

36.4%

37.3%

22

Mystical

31.8%

37.3%

22

Keen-eyed

0.0%

10.2%

6

Tough

80.0%

8.5%

5

Quickened

40.0%

8.5%

5

Timeless

100.0%

1.7%

1

Tier 3

an item of this tier was held in 41.6% of games · win rate 37.5%

win rate

pick rate

games

Gunpowder Gauntlet

66.7%

18.8%

6

Partisan's Brand

0.0%

15.6%

5

Serrated Shiv

20.0%

15.6%

5

Psychic Headband

50.0%

12.5%

4

Stormcrafter

25.0%

12.5%

4

Spellslinger

75.0%

12.5%

4

Unrelenting Eye

33.3%

9.4%

3

Cloak of Flames

0.0%

3.1%

1

Enhancements

win rate

pick rate

games

Mystical

58.3%

37.5%

12

Greedy

30.0%

31.3%

10

Tough

20.0%

15.6%

5

Quickened

33.3%

9.4%

3

Keen-eyed

0.0%

6.3%

2

Tier 4

an item of this tier was held in 33.8% of games · win rate 50.0%

win rate

pick rate

games

Conjurer's Catalyst

54.5%

42.3%

11

Enchanter's Bauble

25.0%

15.4%

4

Giant's Maul

66.7%

11.5%

3

Dandelion Amulet

66.7%

11.5%

3

Prophet's Pendulum

100.0%

7.7%

2

Idol of Scree'auk

0.0%

3.8%

1

Rattlecage

0.0%

3.8%

1

Metamorphic Mandible

0.0%

3.8%

1

Enhancements

win rate

pick rate

games

Mystical

60.0%

38.5%

10

Timeless

42.9%

26.9%

7

Quickened

50.0%

15.4%

4

Tough

66.7%

11.5%

3

Keen-eyed

0.0%

7.7%

2

Tier 5

an item of this tier was held in 2.6% of games · win rate 50.0%

win rate

pick rate

games

Spider Legs

100.0%

50.0%

1

Fallen Sky

0.0%

50.0%

1

Counted by use: an item and an enhancement count for every game the hero held them in, whatever was taken later (not only the games that ended with them). From the history of the neutral slot in the replays we parsed ourselves: 77 games of the hero, all ranks, without Turbo. Pick rate is the share of the games that reached the tier in which the item was held; next to the tier is the win rate of those games, to read the items against: an item above it does better than the tier on average. The tier of an enhancement is the tier of the item it was on. The sample is small, so rare items rest on few games (≈).